Posts: 471
Threads: 25
Joined: Nov 2014
06-30-2016, 06:39 PM
With all the new and cool stuff being made for the debris field it's starting to get a bit packed on just one level. There should be two debris fields now, so that stuff can be spread out more and new areas added without making too much clutter. Space exploration is one of the main things that people really like playing on goon for, so there can never be enough cool things to explore out there!
Posts: 3,073
Threads: 272
Joined: Dec 2012
There used to be two debris fields, but they got merged when old asteroid mining died (rip).
I support this idea, if possible
Posts: 1,526
Threads: 36
Joined: Jun 2013
i dont mind the debris field being a bit cramped, its kind of a dumping grounds of useless derelict shit. but i still support a second field since it means people get to cram another one full of even more derelict shit to play with. what would be really cool is if they could be rearranged a bit every round.
Posts: 1,153
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Joined: Dec 2014
Have the new debris field use stuff in perspective/fancy walls.
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Threads: 33
Joined: Oct 2014
I've always heard extra z levels have large overheads. I like the idea of making things less cramped, but I like less lag even more. If the impact is minimal then ya I'd want more canvas.
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Joined: Oct 2013
BYOND Username: RAWK_LAWBSTAR
It'd be nice if we could semi-random debris fields.
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Threads: 22
Joined: Jan 2015
BYOND Username: Bartorex
a new z level with randomized asteroids/stations/whatnot to explore would be nice