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The inhand sprite for the flamethrower disappears whenever you attach a tank. Mobs with active throwers appear as if they were empty handed.
The particle effect for the smoke starts from the middle of of the tile occupied by a mob, it looks off.
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When you take an o2/air tank from a flamethrower while wearing a gas mask you get an O2 quick-button at the top of the screen. But adding the tank to the flamethrower does not delete the button.
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....................,,-'´ . . . _,,,,,';:-,..................
....................,-(c\ \`;-=´,_,-~-, \`...............
..................,/ . . .¯'\, º ,/.'-~°,' .¯`'-,...........
................../ . . . . . .¯,_ ~--~',, . . .'\..........
.................| . . . . . . . . ¯¨¨¨(̅_̅_̅_̅((_̅_̲̅м̲̅a̲̅я̲̅i̲̅j̲̅u̲̅a̲̅n̲̅a̲̅̅_̅_̅_̅() ڪے
.................| . . . . . . . , . . . .`'-, . . . |..........
................/\ . . . . . . ."-,,,-'~-~' . . . '|..........
.............,/'`\,`'-, . . . . . . . . . . . . . . /\..........
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missed opportunity for Bubstep
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bubs Wrote:....................,,-'´ . . . _,,,,,';:-,..................
....................,-(c\ \`;-=´,_,-~-, \`...............
..................,/ . . .¯'\, º ,/.'-~°,' .¯`'-,...........
................../ . . . . . .¯,_ ~--~',, . . .'\..........
.................| . . . . . . . . ¯¨¨¨(̅_̅_̅_̅((_̅_̲̅м̲̅a̲̅я̲̅i̲̅j̲̅u̲̅a̲̅n̲̅a̲̅̅_̅_̅_̅() ڪے
.................| . . . . . . . , . . . .`'-, . . . |..........
................/\ . . . . . . ."-,,,-'~-~' . . . '|..........
.............,/'`\,`'-, . . . . . . . . . . . . . . /\..........
░█▀▄░█░█░█▀█░░█▀▀░▀█▀░█▀▀░█▀█░
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RIP Brain Griffon
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Clarks Wrote:The inhand sprite for the flamethrower disappears whenever you attach a tank. Mobs with active throwers appear as if they were empty handed.
Correction, looks like in-hand sprites for the flamethrower exist only for the left hand.
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Clarks Wrote:When you take an o2/air tank from a flamethrower while wearing a gas mask you get an O2 quick-button at the top of the screen. But adding the tank to the flamethrower does not delete the button.
After some testing, it would seem the HUD icon is tracked separately for every tank. Removing the same one and attaching it again doesn't result in another icon, but using a different tank does.
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BYOND Username: KikiMofo
I think the same happens for tank transfer valves. Not sure if opening the valve from the top button blows it up though.
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BYOND Username: Kovirii
bubs actually Wrote:....................,,-'´ . . . _,,,,,';:-,..................
....................,-(c\ \`;-=´,_,-~-, \`...............
..................,/ . . .¯'\, º ,/.'-~°,' .¯`'-,...........
................../ . . . . . .¯,_ ~--~',, . . .'\..........
.................| . . . . . . . . ¯¨¨¨(̅_̅_̅_̅((_̅_̲̅м̲̅a̲̅я̲̅i̲̅j̲̅u̲̅a̲̅n̲̅a̲̅̅_̅_̅_̅() ڪے
.................| . . . . . . . , . . . .`'-, . . . |..........
................/\ . . . . . . ."-,,,-'~-~' . . . '|..........
.............,/'`\,`'-, . . . . . . . . . . . . . . /\..........
░█▀█░░█░█░█▀█░░█▀▀░▀█▀░█▀▀░█▀█░
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