12-16-2025, 12:37 AM
Currently the respawn timer is 10 minutes on roleplay, I'd argue this is way too low. I think such a low timer has two main downsides, the first is that it trivializes death. Death feels a lot less important now that you can just hop into a round after only ten minutes. On classic or roleplay pre respawn timer, since you know that death comes at a cost of having to wait a while to play again everything that risks your lives has stakes.
The second is that it reverses a lot of antag actions quickly, if an antagonist kills a lot of engineers the ramifications of that should be felt around the station. With such a short respawn timer however, any job losses from deaths are just replaced by more players. My main concern with this change is that it will make people more afraid to kill or end peoples rounds, but honestly from memory that problem seems to have been happening to the same extent pre-timer so I doubt it'll make a huge difference there.
The second is that it reverses a lot of antag actions quickly, if an antagonist kills a lot of engineers the ramifications of that should be felt around the station. With such a short respawn timer however, any job losses from deaths are just replaced by more players. My main concern with this change is that it will make people more afraid to kill or end peoples rounds, but honestly from memory that problem seems to have been happening to the same extent pre-timer so I doubt it'll make a huge difference there.

Goonhub