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Make announcements not show up on the home page of a server
#1
Question 
This is an idea I'm floating mostly just because I'm curious on peoples ideas about it, undecided myself. You should only be able to see announcements if you are actively playing a round. The upside of this would be that you do not have people joining into a round based on in round knowledge. Disadvantage is it's sometimes funny to see the clown make an announcement when you forgot you had ss13 open and go "hey yknow what why not I'll play a round".
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#2
I don't think it hurts to have some people join with the incredibly small iota of in-round knowledge they get from announcements
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#3
announcements are usually information that should be known station-wide, I don't see why they should be removed for those who haven't joined yet
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#4
A while back I played on an RP server where a certain level of meta was trusted and allowed, it fostered a better more collabertaive effort for the most part wasnt abused it let people push stories or aid stories and be included more so than they would of been. Only a few times was that trust abused.

In Goonstation I think letting people know what kind of gimmick is going on like taco tuesday or syndie appreciation night you can have a plan going in and how your going to add to the theme of the shift leading to more fun for all.
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#5
(11-29-2025, 06:46 AM)Taylorstar Wrote: A while back I played on an RP server where a certain level of meta was trusted and allowed, it fostered a better more collabertaive effort for the most part wasnt abused it let people push stories or aid stories and be included more so than they would of been. Only a few times was that trust abused.

In Goonstation I think letting people know what kind of gimmick is going on like taco tuesday or syndie appreciation night you can have a plan going in and how your going to add to the theme of the shift leading to more fun for all.

If you are referring to 2022-era Goonstation, I beg to differ. RP around that time period revolved around a handful of established characters whose arcs--and melodrama--frequently eclipsed actual inround events or basic facts of the setting like "NT would not knowingly allow Syndicate agents on its station". As a frequent outsider to much of it, these arcs were often impenetrable if you were not already deep in them, and often felt really bad to be on the receiving end of. All the clique and favoritism problems that we have today cannot hold a candle to what we had back then. 

I do not think we should return to the days of holding tea parties with openly Syndicate characters, or starting cults around the same research director round after round, or any of the other myriad things that made the good old days not actually all that good.

EDIT: Didn't realize this was in the other thread. Honestly I think this change is overkill. As I have said previously elsewhere, most of the issue i from people observing, not loitering in the join menu. I don't think this solves a problem we actually have.
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#6
It is pretty funny to open up ss13 just in time to catch an amusing announcement without any context.

It's a lot less funny for security to suddenly double in size when the armory is opened or there's a listening post announcement.
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#7
Getting the messages out of context when you forget you have the game open can be funny, but it is also giving you out of game information before you decide to join. In my opinion, people seeing "BLORBO THE SYNDICATE AGENT ANNOUNCEMENT" can give cause to people joining as sec or whatever to interact with that person just as much as observing and seeing that announcement.
With the other current PR up that aims to prevent this form of metagaming, I can reasonably understand this being removed as well.
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#8
(12-02-2025, 12:48 AM)Munien Wrote: Getting the messages out of context when you forget you have the game open can be funny, but it is also giving you out of game information before you decide to join. In my opinion, people seeing "BLORBO THE SYNDICATE AGENT ANNOUNCEMENT" can give cause to people joining as sec or whatever to interact with that person just as much as observing and seeing that announcement.
With the other current PR up that aims to prevent this form of metagaming, I can reasonably understand this being removed as well.

yea but 98% of the time it'll just lead to people joining as roles to help the station rather than people unhealthily obsessed with other players. plus it doesn't make absolutely no sense for an announcement from SS13 being relayed elsewhere so I don't think you need to totally babyproof everything that could be possibly used for metagaming, just ban people who are obvious abusers of it
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#9
I feel that if you want to see the announcements to observe, you can join in as an observer and still see them. My reaction to these most often is going observer and watching the gimmick that was announced anyway.

And if you want to join in as a crewmember, you honestly should not see the announcements anyway.

It's more exciting to get surprised by something that happened that you didnt saw and get information by second hand.
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#10
I rather like seeing the "nuclear bomb has been armed" announcement before I join.  More than once I've fucked around for five minutes only for the round to end because no one mentioned anything over comms.

I can also make the (admittedly kind of meta) decision to join in a role to support the round.  Medium-pop, no sec team?  Nukeops have the advantage, I join as HoS or sec to even the scales a bit.  Full sec team?  Crew advantage, it's Tricky, An Unfrozen Caveman, or Mr. Chimpers time.  If it turns out I misjudged the situation I can always hold back or try to lock in to keep things interesting.
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