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(12-01-2025, 10:23 PM)Ikea Wrote: Upon further thought I think the biggest implication of this change is it becomes significantly harder for people who aren't doctors to clone people as most sources of nearby biomass need a lot more access. This means when times get tough it's harder for non doctors to focus on cloning to help. Unsure how to feel about this
Just start stabbing yourself and pour your blood into the clone pod
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BYOND Username: Munien
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Really like this idea for the reasons initially posted and some of the other ones mentioned already. I don't think cloning being potentially more difficult (already incredibly easy) is a problem worth not trying this out, especially if this dissuades people from crashing headfirst into medbays lane (on RP servers with the stay in your lane rule), which in my experience is a constant issue with people running in and cloning/reclaiming bodies. There are still plenty of ways to get biomass (just put some damn blood in the cloner if you're that desperate), and ways to remove corpses. As long as the emag interaction remains as a traitor strategy, I'm all for this to at least be tested.
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12-02-2025, 01:07 AM
(This post was last modified: 12-02-2025, 01:17 AM by Ikea. Edited 3 times in total.)
(12-02-2025, 12:15 AM)GARGATHUGANOKSREVENG Wrote: Just start stabbing yourself and pour your blood into the clone pod
To quantify things somewhat looking at code it takes roughly 18 "meat" for a cloning pod to clone a human and each unit of blood is equal to .5 meat, therefore it takes 32 blood to clone a human. Technically an enzymatic reclaimer works by just adding mostly blood and meat_slurry to nearby cloning pods. Doing the math a non decompositioned human will add 40 meat to a cloner, a fully decompositioned human at stage 4 will add like 4 meat, and someone with stage 2 decomposition will add like 20 meat. A monkey will add 20 meat and each object of meat (includes meat food, most organs, and viscerite) adds 6.15 meat.
I'm still not really sold on this change, I like as a staffie while shit is messed up being able to take over cloning while there's a backpile of 8 corpses (This is admittedly a more classic minded thing) and while I do think cloning needs plenty of changes it feels like there's better ways to do that. That being said these numbers probably need adjusting irrespective of this change so like a fresh corpse is like 25 meat and a fully decompositioned corpse is like 10 that way reclaiming is as a whole more 1:1 corpse to cloned human and also it should take like, 200u of blood or 10 meat to do so.
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(12-02-2025, 01:07 AM)Ikea Wrote: (12-02-2025, 12:15 AM)GARGATHUGANOKSREVENG Wrote: Just start stabbing yourself and pour your blood into the clone pod
To quantify things somewhat looking at code it takes roughly 18 "meat" for a cloning pod to clone a human and each unit of blood is equal to .5 meat, therefore it takes 32 blood to clone a human. Technically an enzymatic reclaimer works by just adding mostly blood and meat_slurry to nearby cloning pods. Doing the math a non decompositioned human will add 40 meat to a cloner, a fully decompositioned human at stage 4 will add like 4 meat, and someone with stage 2 decomposition will add like 20 meat.
I'm still not really sold on this change, I like as a staffie while shit is messed up being able to drag the captain to cloning 2 minutes before the shuttle leaves to cloning and be able to reclaim there corpse and clone them (This is admittedly a more classic minded thing). That being said these numbers probably need adjusting so a fresh corpse is like 25 meat and a fully decompositioned corpse is like 10 that way reclaiming is as a whole more 1:1 corpse to cloned human and also it should take like, 100u of blood to get that level of meat.
So you're afraid of cloning getting harder for non-medical staff, but you're also suggesting they make cloning harder for not just non-medical staff, but everybody, by making all preexisting biomatter sources worth less? Those changes would be realistic I guess but I'm perfectly happy with being able to refill the biomatter in the cloner by scraping a little blood off the floor
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12-02-2025, 01:29 AM
(This post was last modified: 12-02-2025, 02:13 AM by Ikea. Edited 6 times in total.)
(12-02-2025, 01:19 AM)GARGATHUGANOKSREVENG Wrote: So you're afraid of cloning getting harder for non-medical staff, but you're also suggesting they make cloning harder for not just non-medical staff, but everybody, by making all preexisting biomatter sources worth less? Those changes would be realistic I guess but I'm perfectly happy with being able to refill the biomatter in the cloner by scraping a little blood off the floor
Yeah, cloning is too easy at the moment but also I think being able to deal with a backlog of corpses by using those corpses during emergencies is neat and fun. I dislike the idea of like, having the gameplay of "Oh god stuff is really messed up but I want to clone this guy whose on the other side of a plasma fired station and the shuttle is coming" not really be possible because it's an emergency and you don't have time to track down and kill a monkey (alongside not really seeing the point in the morgue needing more corpses). That being said the enymatic reclaimer is there, it should matter, but right now unless there's a large amount of prescans it doesn't really imo (and also a single blood pack being able to clone 8 people is just absurd)
Tossing an alternate suggestion out there, right now there's not really an incentive to use stuff like synthmeat with how much biomatter corpses supply. What if the current process speed for corpses was gated to an "overclock" mode which would process corpses similar to the current rate but spewed viscera everywhere alongside using more power and being less meat efficient. The normal mode would take like 3 minutes to break down a corpse. Objects are processed at the same rate as current. This incentivizes using the morgue as a corpse buffer while the grinder does its thing and also gives objects the niche of clean meat quickly, while also preserving functionality for stuff like emergencies.
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12-02-2025, 02:51 AM
(This post was last modified: 12-02-2025, 02:52 AM by GARGATHUGANOKSREVENG.)
(12-02-2025, 01:29 AM)Ikea Wrote: That being said the enymatic reclaimer is there, it should matter, but right now unless there's a large amount of prescans it doesn't really imo (and also a single blood pack being able to clone 8 people is just absurd
Shhhh being able to make 8 entire human beings out of a single blood pack is totally fine don't give them reasons to remove easy biomatter haha.....
Ok I'm kidding but if they do nerf that, they need to make it easier to transfer fluids into the clone tank so you don't have to spend 20 seconds clicking a beaker against it to have enough biomatter to clone one person in the "100 unit of blood = one person" suggestion you brought up.
Same with transferring fluids into other containers in the game like the TEG blowers because you have to click like 80 damn times with a cooldown of 1 second but that's getting offtopic I guess.
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Why make cloning harder and tedious than it already is? I really don't see this as a change that would benefit anyone, especially on classic if things get hectic
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(12-02-2025, 05:13 AM)mralexs Wrote: Why make cloning harder and tedious than it already is? I really don't see this as a change that would benefit anyone, especially on classic if things get hectic
I am already thinking of those hectic shifts in classic or hectic ones in RP.
For RP this 100% makes sense where cloning is like "Whatever"
If you want to make it harder... SURE.
Make it more tedious? NO. It's tedious enough already with all the changes.
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A Satchel of synthmeat is all the biomass the cloner needs for a shift, regardless of how rampagey antags might be.