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60min auto-shuttle on classic server discussion
#1
Making this cause someone here wanted to move this discussion to a thread. Not sure how to link the exact post.

I hate the 60 minute shuttle call they added. I thought it sounded like a good idea, before it was added. I didn't think very hard about it.

After dealing with it ingame, over and over again, it sucks. If you don't want the shuttle called, it's just a nuisance that impedes you from doing your work. In the occasion you do want the shuttle called, it's alright, but there's other ways of ending the round without having to twiddle your thumbs for 60 minutes until an auto-call triggers. If it gets that bad then you can ask an admin, right?
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#2
Classic rounds already have a standard that was set by the players beforehand to call at 60 around 60 minutes, usually handled by the AI. The only case I could see where it isn't called at around 60 minutes is where the AI is dead and people forgot, or if all of command is dead and the AI is dead, and usually if command is dead then a call is going to happen from lack of alive players.

TLDR: if 60 minutes shuttle calls where removed, the players would likely still call at 60 minutes like they were doing before. If you want to extend the round you can always recall
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#3
(Yesterday, 11:01 AM)Mikeistaken Wrote: Classic rounds already have a standard that was set by the players beforehand to call at 60 around 60 minutes, usually handled by the AI. The only case I could see where it isn't called at around 60 minutes is where the AI is dead and people forgot, or if all of command is dead and the AI is dead, and usually if command is dead then a call is going to happen from lack of alive players.

TLDR: if 60 minutes shuttle calls where removed, the players would likely still call at 60 minutes like they were doing before. If you want to extend the round you can always recall

So if they removed the 60/90/145 ETC minute autocall, people would still call the shuttle, in case of emergencies, and everything would be good. Right?

What downside is there to removing it?
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#4
My initial thoughts here went as follows.

This is classic, you can get killed by an antagonist at any time, with no escalation. There's no way back into the round.

This is good, the classic experience demands the paranoia and stakes this drives.

Let's say you die 10 minutes in. There's 10 people on board and you're one of them. The traitor's objective was to kill you and then escape alive, so they play it safe (the classic playstyle from my youth; do your objectives and try to get away with them!)

Nobody else perceives any issue demanding the shuttle call. You now have 90 minutes to wait (80 + 10 minute transit) to wait before your next round. You might as well log off and come back later, right?

There are now 9 people in the server. Less people now want to join, because there's less people on the server. Let's say the traitor kills a second person at minute 20. That person has 80 minutes to wait until the next round.

Mysterious happenings!

I just felt like faster paced rounds lend themselves better to the murder and be murdered classic traitor mindset than the 90 minute ones
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