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Arcfiend objectives
#1
RP chat in the discord had a discussion about arcfiend feeling aimless, as tends to happen every now and then. I had a little thought on what a proper objective could look like for them and thought I'd put it on the forums.

Objectives can be under different categories like vandalize, hoard, disrupt etc. All arcfiends in the round receive the same objective type. The arcfiend with the most objective points will receive a flashy power boost when the shuttle arrives. Vandalize would give you rooms to go and beat up occasionally, like gangs. Hoard would require you to hoard certain types of items together, possibly in a pocket dimension storage to give them somewhere to put them. Disrupt would give you points for remaining close to people after being attacked by them, or possibly for using potential future abilities if they did something disruptive. (For example, I thought of letting you possess different machines for different effects once. Vendors let you shoot items at people type stuff.)

I kinda like the thought of this cause it would add variety in arcfiend shifts, sometimes they're going around attacking people but sometimes they're wire riding around looking for spoons. 

As a simpler objective idea, arcfiends could possibly channel their gained power into an object somewhere on z-level, causing something to happen once it's charged enough. Perhaps it could be some alien looking object in space, or literally just the station's engine, or possibly it could be several things depending on chance or map. Once charged I guess the first idea would be for it to explode, but nukies and flock do that. Perhaps instead it could cause some event to happen or buff the arcfiends based on the power they gave to the structure for some time. Let me know if you have ideas on this one.
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#2
Objectives are kinda suggestions but we could use better ones then "This is just traitor with electrical powers"

They still feel abit hapdash added even the few years they were out.

I don't mind em, good arcfiends can be fun, but most end up doing hit and runs.
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#3
These days i was thinking that the arcfiends would be more fun if they were able to break machines with their abilities and got objectives tied to breaking them.

Also if the power drain from a broken machine was higher than it usually is it might encourage some more breaking
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#4
I think arcfiends do need more objectives as a way of encouraging them to play more loudly and interacting with the station crew more, I'm thinking stat tracks for APCs broken, maybe targetting the AI or stealing the TEG plate, things that would inconvenience the crew and have them interact with the arcfiend.
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#5
(06-17-2025, 12:21 AM)Kotlol Wrote: Objectives are kinda suggestions but we could use better ones then "This is just traitor with electrical powers"

Worth mentioning I don't mean the typical random objectives you get, this would likely be its own system tied to arcfiends/arcfiend gamemode.
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#6
(06-17-2025, 05:59 AM)freedo5 Wrote: These days i was thinking that the arcfiends would be more fun if they were able to break machines with their abilities and got objectives tied to breaking them.

Also if the power drain from a broken machine was higher than it usually is it might encourage some more breaking

these are both things arcfiends can do now
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#7
(06-17-2025, 10:06 AM)glowbold Wrote:
(06-17-2025, 05:59 AM)freedo5 Wrote: These days i was thinking that the arcfiends would be more fun if they were able to break machines with their abilities and got objectives tied to breaking them.

Also if the power drain from a broken machine was higher than it usually is it might encourage some more breaking

these are both things arcfiends can do now

bee bee bee
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