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[PR] Pipes weaken and can be repaired before rupturing
#1
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[FEATURE] [INPUT WANTED]
About the PR
Whenever a pipe would currently rupture it will instead "weaken", visibly bulging outward. It can then be repaired instantly with a wrench, or will rupture the next time it would have ruptured.
If the pressure differential is more than 100x the effective fatigue pressure of the pipe it will still rupture instantly.

Idea originally suggested here: https://github.com/goonstation/goonstati...2925718971

Why's this needed?
Gives you some warning before pipes just blow up in your face, allowing you to do a quick repair and either vent some gas or inject more cold gas into the loop.

TODO:
- [ ] Fix the animation
- [ ] Better displacement map (use Amy's tool?)
- [ ] Change the flavour to literally be just hitting the pipe with a wrench because that's funny


Changelog



Code:
changelog
(u)LeahTheTech
(*)Pipes now bulge and weaken before rupturing and can be repaired by hitting them with a wrench.


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#2
Makes sense to me: Still can ruin a pipe with a vast overpressure for TEG goblins, gives someone a bit newer using virgin pipes a visual cue to react to. I'd have adored this pre-pipe reinforcement days and I don't see any problem with it now.
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