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BYOND Username: JORJ949
Character Name: George/Etienne Khouri, Rene Lent, G3-0R
I want to add more job/antagonist based flavour text to descriptions of things, for example how antagonists see the "Good." flavour text on security headsets or how anyone that isn't the HoS sees "these are some big boots to fill" for the HoS' boots. What are YOUR ideas for items that would have fun, interesting flavour texts depending on what job/antagonist you are?
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BYOND Username: NotChasuX5, soon Chasu
Character Name: Chasu Finley, Klaus Schmidt
04-27-2025, 11:08 PM
(This post was last modified: 04-27-2025, 11:10 PM by Chasu. Edited 1 time in total.)
I think research equipment could use some special descriptions.
TTVs, for example:
- Scientist: A high-precision research tool, used for pressure crystal shock exposure.
- Antagonist: The instrument of a forbidden symphony, a key to a world of high-yield bombs, waiting to be picked up.
- Security: One of the nerds’ many, many ways of blowing things up.
- Staffie: The core component of the scientists’ fancy pipebombs.
Or ChemDispensers:
- Scientist: Standard laboratory equipment that can dispense many basic chemicals, allowing you to mix all kinds of useful compounds.
- Antag: An inconspicuous machine, which offers about fifty-thousand ways of poisoning, freezing, incinerating, exploding and melting people through the wonders of chemical weapons.
- Security: A fountain of near-infinite chemicals, popular for its medicine fabrication capabilities, yet infamous due to its usage in mixing drugs and poisons.
- Staffie: It’s how the nerds cook the drugs.
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BYOND Username: Lefinch
Character Name: Saxum/Chie/Granny/A billion random AIs
The antfarm (I promise it's coming the moment I have a computer that isn't so old it can actually run strongDMM (yes, pity me) exploits this heavily because I also agree it's very cool.
The fact that (with some help) I could do it and it handles reasonably well (It's not hard to in-line format the text in a variety of ways too) means yeah, I think anyone could definitely do this for more objects and I've love to see it in more projects.
as for current stuff, before I settled on the farm I thought it might be fun to do it for following items:
The GeneTek/Cloning machines: a vast majority of various roles are going to encounter them, you could even link in the puritan trait here too, and various departments are going to have different potential thoughts about these machines, especially cloning for why they're seeing it and what might have caused them to (miners from explosions, science from chems etc.)
from the other perspective: Security seeing syndicate items: Turnabout is fair play and they might have a different view.
Slightly more contentious and I ruled it out for what I think are good reasons but you might disagree: Describing things only some crew members are likely to be aware of: Antagonist mobs/items. Giving more detailed descriptions for things depending on where you are on the food chain. I counted this out because it puts a lot of onus on job roles implying knowledge and potentially confusing new players, but there might be a cool idea in here somewhere.
Department pets: Obvious reasons, just fun writing exercise.
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BYOND Username: LorrMaster
Wizards get special text for wizard artifacts. Same for martians for martian artifacts and wraiths for eldritch artifacts.
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BYOND Username: Lefinch
Character Name: Saxum/Chie/Granny/A billion random AIs
The wraith manifesting in science to ask you why the hell you're using a hairdryer like that.
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BYOND Username: Emikamiyuki49
Character Name: Jasmine Zhang, Emilia Lettuce
Staffie/Clown/Mime should get "You suddenly felt the urge to touch it. Touch the artifact" flavour text for artifact.
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BYOND Username: Cthucky
I've thought including a hint towards some of the weirder item interactions in clown descriptions might be interesting. Who's going to think of using a table fork as a bonesaw? Someone who routinely makes bad decisions, that's who.
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04-28-2025, 05:33 PM
(This post was last modified: 04-28-2025, 05:34 PM by Frank_Stein. Edited 1 time in total.)
I think a good way to go about it would be tone and perspective. How would a scientist think about something vs how an engineer would think about it
So, a scientist might be thinking about the chemicals inside a soda, a chef the culinary uses, an engineer might be thinking about the design of the bottle, or the pressure dynamics at play.
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BYOND Username: Cthucky
(04-28-2025, 05:33 PM)Frank_Stein Wrote: I think a good way to go about it would be tone and perspective. How would a scientist think about something vs how an engineer would think about it
So, a scientist might be thinking about the chemicals inside a soda, a chef the culinary uses, an engineer might be thinking about the design of the bottle, or the pressure dynamics at play.
Just as clowns get "this is a funny-looking item" appended to everything staffies get "you could probably hit someone with this".