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Give changelings the LSD sting back
#1
Long story short I miss the psychedelic sting very dearly.

Long story longer, I think it was really fun to have a gimmicky and semi-useless but still funny ability tied to the changeling. Sure, it saw little use outside of freaking out people that are, like BRAND brand new to the game for most people, but it still absolutely saw some RP use for me. Like leading two people into maint for a "smoke break", stinging one with the LSD sting and suggest they head to medbay to see what else was in their cig, giving me enough time to suck out the first one, then promptly murderize the second as they return.

I mean, sure, the depressant sting can be used in what's kind of the same way, but it's just not nearly the same.

I just feel like it was unnecessary to remove it entirely. Plus having 5 stings in your swap out menu (not counting DNA sting, as I'm pretty sure that's outside of the sting swap-out thing) is MUCH better than 4, which is an unlucky number. You're dooming these poor modern changelings to a whole round of bad luck.
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#2
How about something like a AOE attack like a gas secretion? People hang up on you, you release hallucinogenic spores or something, and make your escape while they're all tripping
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#3
A blinding gas to get away and change your identity would be neat.
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