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Sec Equipment being overtuned
#46
Imo the limitation of secoff's slot in RP is already enough with the number of antags that shows up on a round. Also, adding more secass slot wouldn't help seeing that people are using secass/brobocop as last resort when they see the role is full anyway. Though I do see number of sec on highpop seems a bit low than before (either because school break is over, post-tide burn out, and influx of new players).

Honestly, I do not play classic enough to understand the combat mechanic of sec, but my complain on RP with stun is when a certain interaction with antag happens and it involves with security showing up, it is so easy for the event outcome to side with sec if they click first after a conversation. Hostage situation when you hold a gun to someone's head? Stun them until the weapon is down. "Well, but there is a roleplay requirement," which is Yes, but I have mixed feelings of how outcomes are based on who click faster after a nanosec of communication. Another issue that stun can just cut off what someone is typing. I don't really know if there should be a solution to this because it can be just A. Player issue B. Risk you take for interacting with security (Just like kotlol said, avoid sec at all cost if you don't want to be stunned)
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