03-27-2023, 06:14 AM
We all know the feeling of playing HoP that at any moment, someone could shoot you while in your office, a monkey or two people collaborating to hop over the table and tide their way into your office, only for security to never even appear.
Of course, there are some solutions that are already available, which someone taught to build a couple of weeks ago, like building fortifications with teleporters. For new players who have selected HoP for the first time though, it can become very overwhelming at the start of the round.
I propose to add those glass sliding windows to all HoP offices as I don't understand why some maps have cargo be more secure than the place where you can get access to go anywhere on the station. Even though it would be a good addition, the windows are incredibly fragile and can break very easily with just a couple of fire extinguisher hits.
That's why I propose a second solution: the bank teller slot. It would require a bit of coding to make it work, but it would work something like this:
- Player places ID or any other small item that can fit in the slot.
- Whenever someone clicks on the slot, a menu pops up that shows what is currently in it. A maximum of 2 items can be inside at the same time.
- Both parties can take anything that is inside at all times.
This, paired with the fortified windows, can make a great defense which all HoP's will appreciate.
Of course, there are some solutions that are already available, which someone taught to build a couple of weeks ago, like building fortifications with teleporters. For new players who have selected HoP for the first time though, it can become very overwhelming at the start of the round.
I propose to add those glass sliding windows to all HoP offices as I don't understand why some maps have cargo be more secure than the place where you can get access to go anywhere on the station. Even though it would be a good addition, the windows are incredibly fragile and can break very easily with just a couple of fire extinguisher hits.
That's why I propose a second solution: the bank teller slot. It would require a bit of coding to make it work, but it would work something like this:
- Player places ID or any other small item that can fit in the slot.
- Whenever someone clicks on the slot, a menu pops up that shows what is currently in it. A maximum of 2 items can be inside at the same time.
- Both parties can take anything that is inside at all times.
This, paired with the fortified windows, can make a great defense which all HoP's will appreciate.