Posts: 1
Threads: 1
Joined: Dec 2022
BYOND Username: IronBoy2632
Character Name: Iron The Boy, Tabitha "Bangs" Beckett
To my knowledge, Power Cells aren't something Arcfiends can make use of. I... trust that this is as bizarre to you as it is to me.
Therefore, I have a rather sensible proposal about this: Arcfiends should be able to drain Power Cells of their charge, almost like a juicebox. Depending on how much you want to buff them, this can either destroy the power cell, or provide Arcfiends with a fairly innocent-looking means of generating charge without having to bother crew at all (which presents a unique opportunity for both malicious and pacifist arcfiends alike to get mighty powerful).
I wouldn't be surprised if this is already thought of and nobody talks about it, but I'd rather make sure it is before I leave it alone. I also wouldn't be surprised if this was suggested before- just can't find it. Feel free to delete if either of those are indeed the case.
Posts: 308
Threads: 47
Joined: Nov 2020
BYOND Username: Jakson27
Character Name: Duke Nukem
“Hey barkeep watch me shotgun this power cell and chug it all”
Posts: 1,912
Threads: 370
Joined: Mar 2013
BYOND Username: babayetu83
Character Name: Discount Dan, Benjamin Sisko
bloodbag equivalent for arcfiend would be nice
Posts: 2,370
Threads: 89
Joined: Mar 2021
BYOND Username: Kotlol
Character Name: Selena James
...I can see one thing happening.
"Rad storm alert"
"Arcfiend finds "energy cell artifact that recharges"
"Profit"
Or even: "Goes to check locations of artifacts to find a battery artifact to infinitely drain"
You know how changelings can no longer absorb diner patrons and such? This would be the same.
It would make arcfiends just go off station to drain batteries.
While a fun idea that could have interresting pay offs.
And a fun pacifist way of arcfiends to go around drinking batteries...
I feel like this would be the same route as changelings and vamps eating NPC humanoids.
So in the end:
Personally: I want this for a fun battery hoarder arcfiend.
Overall: Do not want this as battery artifacts will be something alot of arcfiends will hunt for at the start of the round and thus will avoid touching APCs.
Posts: 308
Threads: 47
Joined: Nov 2020
BYOND Username: Jakson27
Character Name: Duke Nukem
Also I’ve never been a fan of “pacifist” antagonists, since it goes against their whole purpose: antagonizing. Arcfiend is already boring enough as an antagonist, make more pacifistic play styles shouldn’t be included imo
Posts: 2,370
Threads: 89
Joined: Mar 2021
BYOND Username: Kotlol
Character Name: Selena James
(12-27-2022, 05:56 AM)Jakson Wrote: Also I’ve never been a fan of “pacifist” antagonists, since it goes against their whole purpose: antagonizing. Arcfiend is already boring enough as an antagonist, make more pacifistic play styles shouldn’t be included imo
In my opinion... Arcfiends already have amazing tools to get powers and not leave evidence.
So this battery thing can be used as a compact way to recharge if being chased, but... I see it more as a way of arcfiends just asking for charged batteries and drain em.
Similiar to the Monkey Bloodbag of vampires.
Especially when it comes to artifact batteries.
Posts: 550
Threads: 60
Joined: Jan 2022
BYOND Username: LadyGeartheart
Character Name: Paladin
Lets not encourage more pacifist antags
Posts: 164
Threads: 58
Joined: Mar 2022
BYOND Username: CalliopeSoups
Character Name: Caroline Soups, Subject Saphira, Grup Guppy
Blood bags work as a mechanic for vampires because getting blood is HARD. Makes blood bags a great way to top your blood off to reach frost bats just a bit sooner. It's not hard to get power as an arcfiend, in fact it's very easy which is why it hits its power currency cap very quickly, and why the cap is there even I assume.
Posts: 235
Threads: 23
Joined: Jul 2019
BYOND Username: mralexs
Character Name: JC Denton
Just make it so it doesn't work on artcells then
Posts: 2,370
Threads: 89
Joined: Mar 2021
BYOND Username: Kotlol
Character Name: Selena James
(12-27-2022, 07:26 PM)mralexs Wrote: Just make it so it doesn't work on artcells then
Agreed there. But at the same time I also made aware that it will just make arcfiends produce more batteries somehow.
Arcfiends can be annoying to chase though and giving them more ways to get energy by not draining APCs off camera is now gonna be a problem too.
Minus the pacifist nature.
This is the last problem I have with the power cell idea.
Though i do want to recommend a different idea if we implement the power cell idea that I got from a shift yesterday.
"Overload circuit power"
You know how art generators can make electrified doors be LETHAL. Like turning arms into dust or people even into ash?
Why not put a super high cost power like that so the arcfiend can overload an APC, then each electrified door will do lethal damage when touched.
This will give the arcfiend a way to lethal trap players at the cost of alot of power. NOW the batteries are fine, since the overload circuit power will probably leave the arcfiend drained.