Quote:uh... how would research generate a profit?
If departmentalized like suggested
Quote:1. Civillian
2. Maintainence
3. Research
4. Medical
5. Personelle
Not all jobs would be capable of making a profit. Take your humble Staff assistant. However due to the fact that they are "Civilian" they would get a % profit too from any money that other civilian jobs happen to make. Not that they can't make dough from
other means.
I've broke it down financially, it took me a while. I've re-arranged jobs a bit, like shifting some personelle jobs into their appropriate jobs, etc.
Civilian: Civilian gets a % profit from all winnings from the slot machines. Now the chef+barman has a vested reason to have people in the bar #woah
HoP: Essentially doesn't need to be making profit as he's the money man, although he does get the % of civilian funds. In charge of civilian's.
Staff Assistant: Has no way of making the station money, but definitely can "assist"
Chef: Read "civilian" Although food can be sold via trader.
Barman: Same as above.
Chaplain: Interesting thought: Dead corpses shot outta the mass driver add 3000 credits to the civilian fund. Another reason to get rid of corpses.
Janitor: None, but could assist the chaplain at getting rid of corpses for sure.
Maintenance: The shipping fund. Note that everything sold will be added to maintenance, so it's HoP's job to split it evenly. Failing this the AI can do it too. For this case, the HoP could do with QM records via pda (or does that already happen with head pda's?)
CE: A glorified engineer, although he does have access to the budget computer in his room.
Mechanic:
The switch room oh god it's so simple, just have smes units that can be attached via a wrench. Send them out via QM. $$$
Engineer: That Arc smelter looks profitable.
Miner: Ores ORES
ORES
QM: These guys are profit central. Moving on..
Research: Botany is research. Get fucked if you think otherwise.
RD: Same as CE.
Scientist: Profit everywhere. Artlab, Chemistry, and some traders could ask for more stuff from tele-science.
Botanist: Good quality food, in abundance. Traders could ask for more rare genes (although this is already in practice somewhat)
Geneticist: Selling print-outs of stuff is a good idea.
Roboticist: None I can honestly think of. Bring back robotics computer 2k14
Medical: A small group of funds. This has the advantage that % profit is split amongst less people.
Medical Director: Same as CE,RD..
Medical Doctor: I think selling body bits should be a nefarious way of making profit, and not NT regulated (lol). As suggested, currently scanning peeps with your pda updates their medical records. Perhaps selling these medical records makes a big profit. Selling a medical record of someone extremely injured gives a higher profit, while selling medical record with record that player was injured then healed means BIG profit.
Personelle: Sec and the like.
Captain: This guy also has access to HoP's main computer, (and can set the pin if needs be) but it's not his job per se.
HoS: Same as CE, RD, MD..
Detective: As suggested in the OP, have a simple machine that gives profit to personelle if the target strapped in is a traitor, and a fine if not.
Security Officer: All fines that sec issue should definitely go towards personelle funds, the greedy fucks.