05-08-2022, 09:12 AM
How long do we think nukie rounds take that hunger is going to be an issue?
[CLOSED PR] Enables hunger motive on classic servers
|
05-08-2022, 09:12 AM
How long do we think nukie rounds take that hunger is going to be an issue?
05-08-2022, 09:57 AM
Nukies getting an MRE pack would be funny to me tbh
05-08-2022, 11:07 AM
Rations made from real rats
05-08-2022, 12:08 PM
(05-05-2022, 11:43 PM)Conchuckter Wrote:(05-05-2022, 11:02 PM)babayetu83 Wrote: i'd like it more if it were a trait so it would be something you could opt in/out from i just don't like being forced to interact with systems i don't particularly care for but if you opt in you have a higher potential for buffs than people who choose not to
05-08-2022, 06:50 PM
From playing on RP, it honestly seems to me like the entire system is benign anyways, and is simply a good facet to drive roleplay. Main is NRP with slight LRP drives to it. Even on a super long RP round you probably have to visit the bar maybe three times, and if the system was a bit slower and balanced thats maybe once or twice.
On main, it means you have to stop by the kitchen one single time every shift, this is nothing and all it could do is force genetics to finally get up off their console and walk past the nuke ops to get to the bar for a glass of water. Nothing wrong with this.
05-08-2022, 07:23 PM
seems neat. on rp despite motives, it isnt a huge interaction driver for the kitchen and bar.
I guess what I can see on classic is more awareness of the good food buffs and stuff and that people might try to use them. food stuff in the game is really strong. if you have no interest in taking care of the motive, you probably can go 60 minutes without eating before suffering the -20 max health cap. which sounds like some wild amount but it's really kind of minimal and I play most my rounds on 80 hp anyways. way more forgiving than when it use to drop clicks. would be cool to see from a strategy perspective I guess but I'm not sure how much actual interaction this would drive. |
« Next Oldest | Next Newest »
|