Posts: 427
Threads: 426
Joined: Aug 2020
01-13-2022, 01:53 PM
(This post was last modified: 01-28-2022, 05:40 PM by github_bot. Edited 1 time in total.)
PULL REQUEST DETAILS
[Balance][input wanted]
About the PR
This adds a short (5s) stun penalty to self cauterization.
Why's this needed?
Frankly, self cauterization is a little overpowered. Anyone who's smart is more than willing to trade 15 brute damage and holding still for a second for a get-out-of-jail free card with bleeding. Adding a stun to self cautery disincentivies people from using it in combat and makes it more realistic; literally burning your blood vessels closed isn't something you do and then continue with whatever task at hand prior.
In summary, this change makes people think a little bit harder as to whether or not they want to self-cauterize, and makes it more immersive when they do.
Changelog
Code:
changelog
(u)NightmareChamillian
(+)Self cauterization on the fly now causes a short (5 second) stun.
PULL REQUEST DETAILS
Posts: 430
Threads: 16
Joined: Oct 2020
BYOND Username: Froggit_Dogget
Character Name: Investigangster Klutz / Sergeant Killbees / Mr. Stinkfart
01-13-2022, 01:55 PM
(This post was last modified: 01-13-2022, 01:56 PM by Froggit_Dogget. Edited 1 time in total.)
it already does a bunch of burn damage; so you dont really want to use it during combat. adding a stun to it just seems like adding another random stun to the game
Posts: 198
Threads: 13
Joined: Apr 2020
BYOND Username: Balarak
Character Name: Edward Woodward
01-13-2022, 03:10 PM
(This post was last modified: 01-13-2022, 03:24 PM by NOOT. Edited 1 time in total.)
The burn damage is negligible and given that the welder instafixes where as objects specifically designed to fix bleeding have an action bar (suture, bandages), it seems reasonable imo.
Posts: 430
Threads: 16
Joined: Oct 2020
BYOND Username: Froggit_Dogget
Character Name: Investigangster Klutz / Sergeant Killbees / Mr. Stinkfart
ok but lets be real; 90% of the time you use a suture youll die of bloodloss before it even helps you. Id say the suture needs a buff
Posts: 643
Threads: 27
Joined: May 2021
BYOND Username: ikea
Character Name: Gertrude Luna
Do agree with the fact that sutures and bandages could go with a buff but this nerf is warranted, it makes weapons that do a lot of bleed very weak if the person has a welder.
Posts: 198
Threads: 13
Joined: Apr 2020
BYOND Username: Balarak
Character Name: Edward Woodward
01-13-2022, 04:47 PM
(This post was last modified: 01-13-2022, 05:29 PM by NOOT. Edited 1 time in total.)
(01-13-2022, 04:25 PM)Froggit_Dogget Wrote: ok but lets be real; 90% of the time you use a suture youll die of bloodloss before it even helps you. Id say the suture needs a buff
I said ages ago the bleed fix needs to be stage based and just fix 1 stage at a timer per suture for like a 2s action bar, instead of a 20s fix and faint to bloodloss on 16
Posts: 1,605
Threads: 205
Joined: Aug 2019
BYOND Username: Cthucky
Bandages fix bleed faster than sutures if you're not on a surgery table.
Posts: 430
Threads: 16
Joined: Oct 2020
BYOND Username: Froggit_Dogget
Character Name: Investigangster Klutz / Sergeant Killbees / Mr. Stinkfart
(01-13-2022, 04:43 PM)Ikea Wrote: Do agree with the fact that sutures and bandages could go with a buff but this nerf is warranted, it makes weapons that do a lot of bleed very weak if the person has a welder.
thats true; it does make bleed weapons kind of useless; id just hate to nerf one tool to fix bleed when the others are near useless, bandages are ok but sutures are worthless
Posts: 66
Threads: 11
Joined: May 2021
BYOND Username: nightmarechamillian
Character Name: Millian Fletcher
01-14-2022, 07:05 AM
(This post was last modified: 01-14-2022, 07:09 AM by NightmarechaMillian. Edited 2 times in total.)
(01-13-2022, 07:54 PM)Froggit_Dogget Wrote: (01-13-2022, 04:43 PM)Ikea Wrote: Do agree with the fact that sutures and bandages could go with a buff but this nerf is warranted, it makes weapons that do a lot of bleed very weak if the person has a welder.
thats true; it does make bleed weapons kind of useless; id just hate to nerf one tool to fix bleed when the others are near useless, bandages are ok but sutures are worthless
I'm going to try and explain the rationale here since this thread is a little muddled: 90% of the time serious bleed is so rare that carrying a dedicated item for bleeding damage when you can just carry a welding tool is pointless, ESPECIALLY when welding tools are so much more common than sutures.
Little was changed about how welding tools work or affect bleed; I added 8 little lines of code that they'll make you scream, give you a scary message about pain, and a stun to discourage use in the middle of fights. (Also, contrary to what noot said, welders have a wait time, just no action bar) Hopefully, by nature of nerfing the cauterization, bandages will see more use.
I will look into buffing bandages/sutures, though, you two raise some good points.
Posts: 235
Threads: 23
Joined: Jul 2019
BYOND Username: mralexs
Character Name: JC Denton
Why does the suture cause so much bleeding?
Posts: 63
Threads: 3
Joined: Sep 2021
BYOND Username: Sbmhawk
Character Name: Peyton Dugmore
If you mean for surgery, use a hemostat in your other hand when you suture.
Posts: 58
Threads: 8
Joined: Apr 2021
BYOND Username: Nidabutt
Character Name: Nidalee Dshara
Seems like a good change, it is pretty silly that the most effective way to stop bleeding isn't using medical equipment but rather literally welding your own wounds closed.