12-17-2021, 03:04 PM
This is an idea I've been mulling on for a while and I'd like feedback before I really try and work on this (as always, no promises). TL;DR at the bottom.
Certain functionalities for AIs, such as seeing through cloaks or a limited usage ability to recall the shuttle, could be tied to external networked devices. These would do a few things:
The aforementioned external devices would be in the form of tape column drives a la 1960, and upgrades would be on ThinkTapes which may be inserted into these tape drives. Distinct from regular tape drives, you could not do any read/write operations on these ThinkTapes, and these ThinkTapes would not be compatible with regular tape drives whatsoever (they'd technically be a separate item probably). An AI *must* maintain a networked connection with these tape drives in order to benefit from their upgrades, and yes, there would be methods to ensure that you can't spoof a connection or disconnection, or transmitting the PNET communications across Z-Levels with WiFi components.
With these limitations set, an AI must remain on-station and connected to a data terminal (as in, anchored to the ground) in order to not only benefit from any upgrades it might possess, but also just not be hindered by disconnecting from the drives that'd host data essential for efficient operation. If you choose to move your core off-station as you're murdering everyone, then you'll be at a moderate to significant disadvantage, depending on what specific functions or restrictions would be tied to these modules. Additionally, AIs would have to share between tape drives, but it should be possible to acquire the basics and there should be plenty of free tape drive space to install them; perhaps able to be made through Robotics or ordered via Cargo, or found in a box in the computer core.
Balancing:
This importantly spreads the functionality of AIs out away from its core and opens up potential counterplay to a rogue AI that's more than just RCD'ing into its core and killing it. The drives would likely be scattered around, with most of them in the Computer Core and some in the AI Core, with maybe one in the RD's office, one in the Bridge, one in Robotics (as Robotics should be able to print some simpler/fun upgrades), etc. They would all have some level of ID locks, potentially depending on where they are, but it should be possible to bypass them maybe.
A nukie with a cloaker could hastily find the tape drive containing the tape allowing the AI to see through cloaks, a traitor could install a malicious tape which renders them invisible or untrackable or unidentifiable to the AI, etc. A rogue AI will have to defend potentially several more areas where some of their tape drives are in, meaning it'll be easier to hinder a rogue AI's attempts to murder everyone without outright resetting or killing it.
If this is a sufficient enough overall nerf to the effectiveness of AIs, then I'd like for the more cheesy/uninteresting weaknesses it currently has to be improved upon to encourage more creative/strategic counterplay (making turrets operate more quickly to make it much harder to just run in and grab a module, unless the respective tape is dealt with, for example).
Examples of modules
Roundstart installed modules (Not a comprehensive or definitive list, just stuff I thought might be interesting)
Upgrades that could be found, purchased, or made
As a potential additional mechanic, the tapes themselves would be wholly unlabeled, but come in boxes with actual labels on them; this means that an AI could convince someone to load in a dangerous tape that one of the borgs found. I am a big fan of antags convincing people to do things for them while keeping the person clueless as to their real intentions.
TL;DR
Add tape drives around the station which would host tapes which buff the AI and whose removal could hinder the AI, with the possibility of acquiring more dangerous/exotic upgrades, all to make both AI gameplay, rogueing the AI, and AI counterplay more dynamic/interesting.
I am very interested in this personally but that excitement might be making it hard to recognize some glaring oversight or fundamental issue I've yet to see. That and more ideas are Good, and I'd love to hear what y'all think!
Certain functionalities for AIs, such as seeing through cloaks or a limited usage ability to recall the shuttle, could be tied to external networked devices. These would do a few things:
- Add the ability for humans to provide an AI with helpful (and possibly dangerous) upgrades or buffs; upgrades would not be able to be installed by silicons, of course.
- Tie some basic functions to these external devices, such as not having a cooldown for jumping between mobs/cameras, or having the normal 5 viewports instead of a limited 1 or 2, or the ability to see through cloaking devices.
- Let people see currently active upgrades via computer terminals (the TermOS ones)
- Not be shareable between multiple AI's; a module may only provide its benefits (or possible detriments) to one AI at a time
The aforementioned external devices would be in the form of tape column drives a la 1960, and upgrades would be on ThinkTapes which may be inserted into these tape drives. Distinct from regular tape drives, you could not do any read/write operations on these ThinkTapes, and these ThinkTapes would not be compatible with regular tape drives whatsoever (they'd technically be a separate item probably). An AI *must* maintain a networked connection with these tape drives in order to benefit from their upgrades, and yes, there would be methods to ensure that you can't spoof a connection or disconnection, or transmitting the PNET communications across Z-Levels with WiFi components.
With these limitations set, an AI must remain on-station and connected to a data terminal (as in, anchored to the ground) in order to not only benefit from any upgrades it might possess, but also just not be hindered by disconnecting from the drives that'd host data essential for efficient operation. If you choose to move your core off-station as you're murdering everyone, then you'll be at a moderate to significant disadvantage, depending on what specific functions or restrictions would be tied to these modules. Additionally, AIs would have to share between tape drives, but it should be possible to acquire the basics and there should be plenty of free tape drive space to install them; perhaps able to be made through Robotics or ordered via Cargo, or found in a box in the computer core.
Balancing:
This importantly spreads the functionality of AIs out away from its core and opens up potential counterplay to a rogue AI that's more than just RCD'ing into its core and killing it. The drives would likely be scattered around, with most of them in the Computer Core and some in the AI Core, with maybe one in the RD's office, one in the Bridge, one in Robotics (as Robotics should be able to print some simpler/fun upgrades), etc. They would all have some level of ID locks, potentially depending on where they are, but it should be possible to bypass them maybe.
A nukie with a cloaker could hastily find the tape drive containing the tape allowing the AI to see through cloaks, a traitor could install a malicious tape which renders them invisible or untrackable or unidentifiable to the AI, etc. A rogue AI will have to defend potentially several more areas where some of their tape drives are in, meaning it'll be easier to hinder a rogue AI's attempts to murder everyone without outright resetting or killing it.
If this is a sufficient enough overall nerf to the effectiveness of AIs, then I'd like for the more cheesy/uninteresting weaknesses it currently has to be improved upon to encourage more creative/strategic counterplay (making turrets operate more quickly to make it much harder to just run in and grab a module, unless the respective tape is dealt with, for example).
Examples of modules
Roundstart installed modules (Not a comprehensive or definitive list, just stuff I thought might be interesting)
- Thermal vision
- Max limit of 5 viewports instead of 1
- No cooldown on jumping between mobs/cameras
- No camera movement speed debuff
- Ability to temporarily bypass cut AI wires (on cooldown and possibly limited uses)
- One-time shuttle recall
- Overloading lights
- No announcement cooldown
- No shuttle call cooldown
- PDA text shortcut on examine
- GPS tracker
Upgrades that could be found, purchased, or made
- ProDoc and/or SecHud
- ProDoc remote health scan
- Shortcut to view records on examine
- AI Eye speed boost
- Voice Synthesizer (similar to traitor/ling ones)
- Nukeman override Harmless non-descript upgrade
- Single-use killswitch abort
- Killswitch timer extender
- Accent selector
- Disabled AI Control Bypass (cooldown and/or limited uses)
- Lipreading (likely triggering it to be able to lipread for a short while with a long cooldown)
- Door safety switch bypass (haha door go HZZRNCCHHHH)
- Self-destruct (maybe a maxcap TTV sized explosion you could trigger at any time that would be guaranteed to destroy your core)
- Remote bot emag (limited use & cooldown & probably traitor-only or rare find)
- Temporarily buff a non-emagged and non-syndicate borg (similarly limited use & cooldown)
- APC control panel (toggle any breaker on any APC on the same PNET as you, with cooldown on disabling circuits)
As a potential additional mechanic, the tapes themselves would be wholly unlabeled, but come in boxes with actual labels on them; this means that an AI could convince someone to load in a dangerous tape that one of the borgs found. I am a big fan of antags convincing people to do things for them while keeping the person clueless as to their real intentions.
TL;DR
Add tape drives around the station which would host tapes which buff the AI and whose removal could hinder the AI, with the possibility of acquiring more dangerous/exotic upgrades, all to make both AI gameplay, rogueing the AI, and AI counterplay more dynamic/interesting.
I am very interested in this personally but that excitement might be making it hard to recognize some glaring oversight or fundamental issue I've yet to see. That and more ideas are Good, and I'd love to hear what y'all think!