10-31-2022, 07:19 AM
(This post was last modified: 10-31-2022, 07:40 AM by Silent Majority. Edited 4 times in total.)
EMP is sort of an unloved step-child of status effects since its really only usable on security. My proposed trait would make anyone with it vulnerable to emps.
Effect: if hit with an emp, in addition to normal effects, disoriented (ear) is applied for 3-6 seconds, allowing those who take it to be tangibly weakened to emps.
Fluff: could replace all organs with non special "prosthetic" organs that have the same statistics as default organs but appearance OF cyber organs. I guess could bleed oil as well, or make blood contain blood and oil, to make your own bleeding be even slipperoer to yourself, more vuln to being caught on fire, and more of a pain to janitors.
Possible names: Budget Augmentation, Civillian Cybernetics, Grey Market Prosthetics, Bionic Spessman, 1000 Credit Spessman
Effect: if hit with an emp, in addition to normal effects, disoriented (ear) is applied for 3-6 seconds, allowing those who take it to be tangibly weakened to emps.
Fluff: could replace all organs with non special "prosthetic" organs that have the same statistics as default organs but appearance OF cyber organs. I guess could bleed oil as well, or make blood contain blood and oil, to make your own bleeding be even slipperoer to yourself, more vuln to being caught on fire, and more of a pain to janitors.
Possible names: Budget Augmentation, Civillian Cybernetics, Grey Market Prosthetics, Bionic Spessman, 1000 Credit Spessman