09-11-2020, 12:54 AM
(This post was last modified: 07-01-2021, 04:47 PM by github_bot. Edited 3 times in total.)
PULL REQUEST DETAILS
About the PR
Mobs entering chutes through either click-drag, or grab-click will start an action bar and associated animation for being shoved into the chute. Icon of the action bar is dynamic to the type(color) of the chute being entered, and whether the person is entering voluntarily or not.
I've tried to maintain the delay to be the same half-second pre-PR. Not sure if actionbars come with some initial overhead, so I've set the delay to 0.4 seconds.
Actionbar icon sprites by BatElite.
Why's this needed?
**Players instantaneously disappearing from existence while clambering into a chute is dumb.**
Almost all of our mob movement and removal has visual (and *often* audio) feedback:
- Lockers have the opening and closing of their door
- MechComp has swirls
- Telepad has swirls and residue
- Telering has sparks at destination
- Telering handheld portal animates on entry
As silly as it is to hop into a chute while cuffed and pulled by sec, it's bad to have no player-feedback.
Also @UrsulaMejor told me to.
(This gif is slower than actual-changes)
Changelog
[QoL][FEEDBACK][BALANCE]
PULL REQUEST DETAILS
About the PR
Mobs entering chutes through either click-drag, or grab-click will start an action bar and associated animation for being shoved into the chute. Icon of the action bar is dynamic to the type(color) of the chute being entered, and whether the person is entering voluntarily or not.
I've tried to maintain the delay to be the same half-second pre-PR. Not sure if actionbars come with some initial overhead, so I've set the delay to 0.4 seconds.
Actionbar icon sprites by BatElite.
Why's this needed?
**Players instantaneously disappearing from existence while clambering into a chute is dumb.**
Almost all of our mob movement and removal has visual (and *often* audio) feedback:
- Lockers have the opening and closing of their door
- MechComp has swirls
- Telepad has swirls and residue
- Telering has sparks at destination
- Telering handheld portal animates on entry
As silly as it is to hop into a chute while cuffed and pulled by sec, it's bad to have no player-feedback.
Also @UrsulaMejor told me to.
(This gif is slower than actual-changes)
Changelog
Code:
changelog
(u)MarkNstein
(*)Entering chutes now has an animation and action bar. Chute-entry has been made faster.
[QoL][FEEDBACK][BALANCE]
PULL REQUEST DETAILS