08-20-2020, 03:27 AM
Ever buy a starter kit for Spacemen: the Grifening and get every card you wanted all in one go? Ever get an awesome booster pack that has every foil you could imagine? Ever steal another guy's foils after beating him in both S:tG and wrestling? Ever spent time designing a deck for S:tG for if there's ever a tournament on your station or a nearby one?
If you answered yes to any of these, then you likely know the frustrations of not being able to carry your precious deck between rounds. Every time that shuttle arrives at Central, it's like the security team steals your cards, calls you a nerd and tells you to go buy new cards and pray for good luck, since those old cards are never coming back.
But what if those old cards did come back? What if you could build the perfect deck across multiple rounds, and assemble your own personal playstyle not (entirely) determined by the sheer luck of buying cards and booster packs?
Introducing the Temporal Deck Carrier, a special deck case that can transport your Spacemen: the Grifening deck through time and space, letting you carry it between rounds! Impress your friends with a deck that's filled with all foil cards! Assemble your dream deck of chaplains and changelings! Challenge others with their own TDCs to Spacey Games, where the loser is sent into deep space with no suit*1! Do it all in a fashionable container that can be yours for only a thousand spacebux*2!
*1 S:tG does not endorse the act of spacing opponents unless the player in question is antagonistic in some way, shape or form.
*2 Actual price pending. May or may not be purchasable with spacebux.
Basically, a Temporal Deck Carrier would be a fancy card case that you can use to store Spacemen: the Grifening cards (up to 80, preferably, as that's the maximum for "tournament-legal" decks). Any deck stored in the TDC is saved to the user, and will appear in their TDC in future rounds, unless overwritten by another deck (done by using a multitool/some tool on the TDC to unbind the old deck first).
The TDC doesn't necessarily have to save what faces appear on a given set of S:tG cards; only which types the cards are. For example, it may not remember a "Staff Assistant Schmuck McJoey" card exactly, but it will remember a "Staff Assistant" card and fill the name in from there when drawn out of the TDC for the first time that round.
The primary reason to add the Temporal Deck Carrier would be to enable the omeganerds allow for cross-round play of S:tG and encourage deck-building, allowing for more engaging game-playing. If cards are saved between rounds, some nerds may see fit to assemble a strategic deck rather than simply buying a starter pack and four boosters, tossing them all into one pile and calling it good enough. This would also allow hardcore S:tG players to prepare for any tournaments that may happen in the future (though the chances of that are slim).
If you answered yes to any of these, then you likely know the frustrations of not being able to carry your precious deck between rounds. Every time that shuttle arrives at Central, it's like the security team steals your cards, calls you a nerd and tells you to go buy new cards and pray for good luck, since those old cards are never coming back.
But what if those old cards did come back? What if you could build the perfect deck across multiple rounds, and assemble your own personal playstyle not (entirely) determined by the sheer luck of buying cards and booster packs?
Introducing the Temporal Deck Carrier, a special deck case that can transport your Spacemen: the Grifening deck through time and space, letting you carry it between rounds! Impress your friends with a deck that's filled with all foil cards! Assemble your dream deck of chaplains and changelings! Challenge others with their own TDCs to Spacey Games, where the loser is sent into deep space with no suit*1! Do it all in a fashionable container that can be yours for only a thousand spacebux*2!
*1 S:tG does not endorse the act of spacing opponents unless the player in question is antagonistic in some way, shape or form.
*2 Actual price pending. May or may not be purchasable with spacebux.
Basically, a Temporal Deck Carrier would be a fancy card case that you can use to store Spacemen: the Grifening cards (up to 80, preferably, as that's the maximum for "tournament-legal" decks). Any deck stored in the TDC is saved to the user, and will appear in their TDC in future rounds, unless overwritten by another deck (done by using a multitool/some tool on the TDC to unbind the old deck first).
The TDC doesn't necessarily have to save what faces appear on a given set of S:tG cards; only which types the cards are. For example, it may not remember a "Staff Assistant Schmuck McJoey" card exactly, but it will remember a "Staff Assistant" card and fill the name in from there when drawn out of the TDC for the first time that round.
The primary reason to add the Temporal Deck Carrier would be to enable the omeganerds allow for cross-round play of S:tG and encourage deck-building, allowing for more engaging game-playing. If cards are saved between rounds, some nerds may see fit to assemble a strategic deck rather than simply buying a starter pack and four boosters, tossing them all into one pile and calling it good enough. This would also allow hardcore S:tG players to prepare for any tournaments that may happen in the future (though the chances of that are slim).