03-17-2020, 03:56 PM
(This post was last modified: 03-17-2020, 03:57 PM by RichardGere. Edited 1 time in total.)
https://github.com/goonstation/goonstati...xinggloves
So I got some good feedback from a lot of people on my previous patch. Less RNG being a good thing seemed universally agreed upon.
However, since boxing gloves no longer deal critical stamina damage, the average stamina damage was reduced by roughly 25%.
The result was that KOs were significantly harder to score in a boxing match, which some people (myself included) didn't think was a good change.
This patch adds a stamina damage multiplier to gloves, which is intended to correct that. The average damage of the boxing gloves is now approximately what it was before, just without the RNG.
And if any other developer feels like a set of gloves should do less/more stamina damage, the functionality is there.
So I got some good feedback from a lot of people on my previous patch. Less RNG being a good thing seemed universally agreed upon.
However, since boxing gloves no longer deal critical stamina damage, the average stamina damage was reduced by roughly 25%.
The result was that KOs were significantly harder to score in a boxing match, which some people (myself included) didn't think was a good change.
This patch adds a stamina damage multiplier to gloves, which is intended to correct that. The average damage of the boxing gloves is now approximately what it was before, just without the RNG.
And if any other developer feels like a set of gloves should do less/more stamina damage, the functionality is there.