03-30-2019, 04:00 AM
(This post was last modified: 03-31-2019, 04:17 PM by TDHooligan. Edited 1 time in total.)
Right now in botany it fairly consistently takes 40+ minutes and thousands of units of mutagen to get a top-tier plant, even with easy access to the bar, but at that point there's no time left to improve its' base statistics (or, by extension, give anything to the QM).
A lot of this time is spent simply pushing 120 units of mutagen into a handful of seeds waiting for a seed below 20~30% damage to actually roll any gene, let alone one you'd like.
Trawling through the 2013 release shows that all of the gene strains are using a single integer as their frequency of appearing, having it bumped up to maybe ~20% would be easy to implement and might make advanced botany a little less mind-numbing (and possibly make how gene strains work a bit more obvious to botany players?)
A lot of this time is spent simply pushing 120 units of mutagen into a handful of seeds waiting for a seed below 20~30% damage to actually roll any gene, let alone one you'd like.
Trawling through the 2013 release shows that all of the gene strains are using a single integer as their frequency of appearing, having it bumped up to maybe ~20% would be easy to implement and might make advanced botany a little less mind-numbing (and possibly make how gene strains work a bit more obvious to botany players?)