02-01-2019, 08:28 AM
There was a time where I would play as a Mechanic regularly and came up with a few new components, but never bothered posting them here. So here they are now!
The Counter:
A component that will simply add the value you send it through an input. The amount could also be negative or zero.
I tried doing something like this with the relays and arithmethic components, but they seem to have a delay and would sometimes skip a number, somehow.
The Container:
It can hold a small amount of items (maybe depending on their size) and eject them, possibly in a specific direction, or atleast onto its own tile. It would either have options similar to the Selection Component (meaning a "cursor" with next, previous, random, eject selected) or you can send the slot number to eject throug an input.
I saw a post some not all too long ago, where someone suggested vending machines, which could be filled by players. But it seems like that idea didnt make it. So I thought of something that would atleast take some effort to make.
The liquid and gas detectors:
2 seperate components that would trigger when the tile they are on comes into contact with their respective stuff. Might also have an option to set the amount of liquid/pressure for it to trigger.
The gas detector could also be set to a type of gas (since there are only so many), where as the liquid detector would trigger on all types.
The liquid detector would be especially useful on Oshan.
The item scanner:
Similar to the handprint and paper scanner, you click it with an item and get some information about it. Something like its name, size and whatever else might be useful.
Make a door that only Gnome Chompski can open!
The ID scanner:
Using an ID on it will give you the persons name, job and access levels.
Could be used to make teleporters to the bridge, only usable with a head ID.
Pipe blockage:
Not sure if this is the right name for it, but its a pipe that you can open, close and toggle with input signals. Maybe also add an option for the amount of items to pass into before it toggles back open.
I noticed when doing some science on the loafer, that every loaf would be processed individually, even if multiple are sent into it at the same time, resulting in over 50 of them. To make them all into one loaf, I had to eject them all, collect them in one spot and flush them from the same flusher.
The end:
So what do you think? Could you see any of this being useful, or even better, actually being used for more than just one week or so? (*cough* chest implants, synthlimbs attachment, phones *cough*)
The Counter:
A component that will simply add the value you send it through an input. The amount could also be negative or zero.
I tried doing something like this with the relays and arithmethic components, but they seem to have a delay and would sometimes skip a number, somehow.
The Container:
It can hold a small amount of items (maybe depending on their size) and eject them, possibly in a specific direction, or atleast onto its own tile. It would either have options similar to the Selection Component (meaning a "cursor" with next, previous, random, eject selected) or you can send the slot number to eject throug an input.
I saw a post some not all too long ago, where someone suggested vending machines, which could be filled by players. But it seems like that idea didnt make it. So I thought of something that would atleast take some effort to make.
The liquid and gas detectors:
2 seperate components that would trigger when the tile they are on comes into contact with their respective stuff. Might also have an option to set the amount of liquid/pressure for it to trigger.
The gas detector could also be set to a type of gas (since there are only so many), where as the liquid detector would trigger on all types.
The liquid detector would be especially useful on Oshan.
The item scanner:
Similar to the handprint and paper scanner, you click it with an item and get some information about it. Something like its name, size and whatever else might be useful.
Make a door that only Gnome Chompski can open!
The ID scanner:
Using an ID on it will give you the persons name, job and access levels.
Could be used to make teleporters to the bridge, only usable with a head ID.
Pipe blockage:
Not sure if this is the right name for it, but its a pipe that you can open, close and toggle with input signals. Maybe also add an option for the amount of items to pass into before it toggles back open.
I noticed when doing some science on the loafer, that every loaf would be processed individually, even if multiple are sent into it at the same time, resulting in over 50 of them. To make them all into one loaf, I had to eject them all, collect them in one spot and flush them from the same flusher.
The end:
So what do you think? Could you see any of this being useful, or even better, actually being used for more than just one week or so? (*cough* chest implants, synthlimbs attachment, phones *cough*)