06-25-2018, 09:54 PM
(This post was last modified: 06-25-2018, 10:05 PM by kyle2143. Edited 2 times in total.)
In response to this thread: https://forum.ss13.co/showthread.php?tid=10695
Not much to it really:
- Adds a var that holds the direction (N,S,E,W) that the spessman is facing.
- Added new var to the various icons before they are blended into the final sprite so they will pick the correct direction
- Click buttons for clockwise/counterclockwise rotation. The rotation is handled by a proc that is just a switch statement dependent the current direction and rotation direction pressed (CW/CCW).
Video of how it works now: https://streamable.com/ndci3
https://github.com/goonstation/goonstati...s?expand=1
https://github.com/goonstation/goonstation-2016/pull/67
Not much to it really:
- Adds a var that holds the direction (N,S,E,W) that the spessman is facing.
- Added new var to the various icons before they are blended into the final sprite so they will pick the correct direction
- Click buttons for clockwise/counterclockwise rotation. The rotation is handled by a proc that is just a switch statement dependent the current direction and rotation direction pressed (CW/CCW).
Video of how it works now: https://streamable.com/ndci3
https://github.com/goonstation/goonstati...s?expand=1
https://github.com/goonstation/goonstation-2016/pull/67