01-04-2017, 02:17 PM
(This post was last modified: 01-14-2017, 08:02 AM by The Grim Sleeper. Edited 1 time in total.)
With the new perspective/isometic-esque wall and door tiles for Cogstation2, when you place a hidden door/sliding wall next to an existing wall, that existing wall doesn't visually update to make a seamless wall, making it rather obvious that the wall next to it isn't a real wall. Likewise, the sprite of the hidden wall will always show a hard border.
I've noticed similar problems with placing a line of glass windows in a vertical line; If you place one on a tile, place another 2 tiles south and then place a third in the middle, the middle window will not update into a proper vertical window.
I can't imagine that this hasn't been reported sooner (and please do forward me if it is), but I could not find the report.
I've noticed similar problems with placing a line of glass windows in a vertical line; If you place one on a tile, place another 2 tiles south and then place a third in the middle, the middle window will not update into a proper vertical window.
I can't imagine that this hasn't been reported sooner (and please do forward me if it is), but I could not find the report.