Posts: 962
Threads: 55
Joined: Aug 2015
Shoving someone into an enzymatic reclaimer, then clicking a tile to 'drag' them back out, still keeps them marked as being inside the reclaimer, which is still counted as containing a dead person. Activating the 'full' reclaimer will kill whoever was previously stuffed in there regardless of where they are after being dragged out.
Posts: 685
Threads: 33
Joined: Feb 2016
BYOND Username: CyberTripping
Character Name: Casey Batts
I've noticed a similar glitch occuring with scanners. I've put monkeys into genetic scanners or people into the cloning scanner and done the same thing. However, the glitch occurs when you try ejecting the person: When you eject them, they'll teleport back to the scanner they were in. I'm unsure if this works beyond a single tile forced movement, however, as I've never waited to find out.
Posts: 962
Threads: 55
Joined: Aug 2015
Must be a general 'containers people enter/are put into' bug then! This reclaimer thing is still pretty butts because it resulted in a corpse being reclaimed after it was pulled out, if it had been a player the reclaimer would have been a big fat 'KILL' switch for whoever was put in then pulled out.
Posts: 215
Threads: 17
Joined: Jul 2015
I'm no wizard, but couldn't dragging just check if the mob being draggeg is inside a container?
Posts: 770
Threads: 157
Joined: Jul 2015
BYOND Username: ErikHanson
Grabcode itself is kinda grody. The problem here is that the enzymatic reclaimer does not properly check if the occupant is still inside the reclaimer when it's attack_hand proc is called.
A fix for this is really simple, and i thus went forward and submitted a patch for this which can be found here:
http://forum.ss13.co/showthread.php?tid=6184
Posts: 962
Threads: 55
Joined: Aug 2015
(03-30-2016, 10:13 AM)ErikHanson Wrote: Grabcode itself is kinda grody. The problem here is that the enzymatic reclaimer does not properly check if the occupant is still inside the reclaimer when it's attack_hand proc is called.
A fix for this is really simple, and i thus went forward and submitted a patch for this which can be found here: http://forum.ss13.co/showthread.php?tid=6184
Radical
Posts: 2,042
Threads: 65
Joined: Nov 2014
BYOND Username: Zewaka
Character Name: Shitty Bill Jr.
was fixed a long time ago