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Stronger gunpoint grabs
#1
Something Ive noticed while playing is that gun grabs rarely get used, and even when they are, people tend to not care about them. I feel like there should be more incentive for someone to not just break out and tank the shot. Despite literally having a gun to your head, theres not much reason to NOT just tank it, since in all likelyhood theyre using something weak enough for you to not care about a single shot.

Maybe a damage boost for gunpoint shots would help? Maybe only on aggressive grabs to make it so you cant just easily get a damage boost, or maybe make it only give the damage boost if the target tries to break out.
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#2
I've slipped right out of gunpoint grabs without even noticing that someone was holding me up before because it's a passive grab and you can literally walk right out of it as if they weren't holding you to begin with.

Haha. What if it took an upgraded grab to apply this affect, but it also required the player being restrained to physically break out of the grab by resisting or otherwise. And it dealt extra brute and brain damage, maybe (*well for kinetics at least)

Now there's more damage on the line, but it's not just a free handout to the guy with the gun, and it's not incredibly easy to accidentally get yourself shot by walking out of the grab.

*lasers would have to deal extra burn, hell, I think it'd be cool if they could melt your face like acid does, I dunno about you guys
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#3
I do think "Disarm" grab with a gun should not be so easily accidentally broken out of....
And if done... when you try to break free. The captor can pull the trigger and do MASSIVE damage.

Simple as that.
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#4
I still think extra damage and extra damage types would be cool if you're shot while breaking out of a gun grab. Maybe give whoever's grabbed, a small chance to disarm/knock the gun out of their hands without getting shot, which you could multiply depending on the stamina of the gun holder I guess. I just like the idea of combat being more in-depth because you can have some real movie-feeling scenes in the game without having to pretend it all.
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#5
(Yesterday, 08:23 PM)GARGATHUGANOKSREVENG Wrote: I still think extra damage and extra damage types would be cool if you're shot while breaking out of a gun grab. Maybe give whoever's grabbed, a small chance to disarm/knock the gun out of their hands without getting shot, which you could multiply depending on the stamina of the gun holder I guess. I just like the idea of combat being more in-depth because you can have some real movie-feeling scenes in the game without having to pretend it all.

I wouldn't say a small chance but litterly.. they have to do a <action bar> to disarm the one holding them, but if the gun point holder finds out, they can pull the trigger to stop them.
I don't want it to be instakill though, but very very high damage. Maybe even setting the intent at that point determins the damage.

Like Helpful, you stop the grab and scrap em (decreased)
Shove, You shoot a non lethal body part (normal damage)
Grab, You shoot somewhere that can cause bleed out. (Will always bleed, increased damage)
Hurt, Yea you shot em in the head (Puts em in crit always)
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