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Inspector Gadget antagonist
#1
This is more of an interest check than a suggestion. For a while I've had different conversations about what new antagonist the game could have and what type of niche should be filled for that. I think the game has room for a new non-human antag that chooses what things to bring to the round in the same way traitors or wizards do. That being a list of abilities you can spend points on. 

On the design side I've seen interest in a terminator style antag for a long while, in that they would be a human looking antag that reveals more of its robotic nature the more you damage it. I felt like a standard terminator would be a little boring though. This where my idea comes in, Inspector Gadget. I feel as though an antag styled after his kind of antics would be incredibly fitting to goon's atmosphere. 

Mechanics wise they'd be a little more like wizards than traitors. They'd have a big list of things to spend points on roundstart that come in different categories like escape, damage and utility. Instead of a magical vibe their abilities should be mechanical, physical and slapstick. The goal with this would be to make them unique compared to other antag abilities, though I believe a wizard styled teleport would likely be in there. They'd just use extendo-legs until they're off screen. My first ability idea was a zipline hand sort of like the one from the Batman Arkham games, where a line would be shot to a wall behind you and in-front of you letting you zip down a hallway and dropkick people as you go. 

I'm making this thread mostly to gather ability ideas from people as well as any concerns design or mechanics wise, cause if there's no large issues with the concept I will just work on this on and off throughout 2026.
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#2
Umm, I'm pretty sure that Inspector Gadget was a GOOD GUY!!!
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#3
(7 hours ago)kyle2143 Wrote: Umm, I'm pretty sure that Inspector Gadget was a GOOD GUY!!!

Not anymore... He is a WEAPON now!!
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#4
(7 hours ago)kyle2143 Wrote: Umm, I'm pretty sure that Inspector Gadget was a GOOD GUY!!!

What if he's the good guy but NT is the bad guy?
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#5
You should be able to place brown bricks Instead of inspector gadget, making it clockwork themed could be neat. There was that one clockwork artifact project, maybe tie it into that or something? IMO my take for antagonists is they should be designed in a way to where their objectives, aesthetics and gearset are inherently hostile and contrary to the goals of a station, maybe you need to consume people to fuel yourself or something. Right now it just feels too like, mild. Anyways when the game breaks sometimes what happens is players can only move at a set speed almost turn based, and some ability that forces other people to do that seems neat.
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#6
Clockwork infiltrator sounds fun, it's pretty basic but "head-hammer" which makes the sprite do a big but quick wind-up, then whaps into the enemy for a single target but melee ranged stun. Thematically something like the hammer in the hat but easier on spritework that way.
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