03-05-2018, 09:34 AM
Cloning is a pretty cool feature, and I think it would be fun to spice it up a bit. There is already a necroscan module, so why not add a few more that have various effects?
- Advanced DNA Analysis module: Allows for cloning with nothing more than a blood sample. Hopefully, this also motivates traitors to clean up crime scenes.
- Cloning speed module: Clones come out twice as fast, but uses the same amount of biomatter.
- Cloning efficiency module: Cloning takes 50% less biomatter.
More questionable, but I think these would still be fun
- Mind control module (traitor geneticist only - 12TC): All clones made at this cloning station have their mental pathways remapped to be mindslaved to someone. This upgrade would need an incredibly obvious sprite - setting up a hidden genetics lab somewhere would be nearly required to do this.
- Clean Slate module: Anyone cloned at this machine has their memories wiped. Upon cloning they see a pop up telling them that they remember nothing of their past life. If they were a traitor they are now a normal crewmember. I like this idea as a way to keep people in the game even if they get killed as a traitor. Should also have some funny RP implications.
Post your thoughts and any other modules you think might be fun!
- Advanced DNA Analysis module: Allows for cloning with nothing more than a blood sample. Hopefully, this also motivates traitors to clean up crime scenes.
- Cloning speed module: Clones come out twice as fast, but uses the same amount of biomatter.
- Cloning efficiency module: Cloning takes 50% less biomatter.
More questionable, but I think these would still be fun
- Mind control module (traitor geneticist only - 12TC): All clones made at this cloning station have their mental pathways remapped to be mindslaved to someone. This upgrade would need an incredibly obvious sprite - setting up a hidden genetics lab somewhere would be nearly required to do this.
- Clean Slate module: Anyone cloned at this machine has their memories wiped. Upon cloning they see a pop up telling them that they remember nothing of their past life. If they were a traitor they are now a normal crewmember. I like this idea as a way to keep people in the game even if they get killed as a traitor. Should also have some funny RP implications.
Post your thoughts and any other modules you think might be fun!