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bring back the mind swapping genetic mutation
#16
(05-27-2017, 06:28 AM)pizzatiger Wrote: If it was added to the game, You could add that weird restriction that Futurama had where you can't switch between two people who have already switched, which could result in some fun

Imagine being the nerd who has to sort out who hasn't been switched and who has in order to put everyone back in their bodies.

At that point I feel like it would be easier to make the mutation require both swapees hold still, and then click the both of them in procession.

You could also get a few crewmen to convince you to brain swap them with monkeys or critters.
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#17
(06-02-2017, 07:39 AM)SageAcrin Wrote: Traitor? No.

Wizard spell that forces a wizhat and robe onto the target, with a long cooldown? Hell yes.

Wizards need more confusing round-chaos-inducing shenanigans that don't kill.

I like this, creates confusion as to who the real wizard is! I'd also make the wiz'd crewman randomly cast spells so they'll have a harder time convincing the crew not to murder them. Like cluwning someone, but the crew might actually do something other than pity and help them.
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