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Official Traitor Items Discussion Thread (Wonk)
Golem kit for chaplain: contains a special tome that turns any reagent you bonk it against into a golem. Longer cooldown than the wizard's golem spell and can be stolen (anyone who farts on it gets attacked by simethicone golems)

alien seed for botanist: force feed anyone this seed and they eventually get gibbed and replaced with a pod person. The pod person isn't a mindslave but he's played by whoever you killed and shares the same traitor objectives (plus an additonal objective to kill you so that no one finds out about the pod people.) Pod people are vulnerable to fire like maneaters but require a blood test to identify.

pinpointer implant for roboticist: stealthier than carrying a regular pinpointer around but costs more crystals. Medical doctors can still find and remove this

Mindslave AI module (roboticist): everyone with a machine language implant is now mindslaved to the AI. You still need to implant people and upload tator laws with the freeform module. Mindslaving the captain this way can create a paradox.

Syndicate loafer (engineer, mechanic): can be carried around and installed anywhere. Also creates some new loaf types that work like donk pockets. It has an extremely obvious sprite.

Pod cutting laser: not good for pod-to-pod combat but can melt walls and floors. Break into the AI upload in style!
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(10-24-2015, 12:49 PM)VictorMAngoStein Wrote: Mindslave AI module (roboticist): everyone with a machine language implant is now mindslaved to the AI. You still need to implant people and upload tator laws with the freeform module. Mindslaving the captain this way can create a paradox.

This seems very unique and creative
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