04-05-2016, 05:03 PM
This is an idea that I've had for quite awhile now, and I think that it's possible that it won't be a complete clusterfuck. Also this might be a thing already on other servers? idunnoidontplaythatshit
How does it works?
Let's say someone is dead pretty early on, and their body is gone, a roboticist builds a micro AI chip(this thing) and activates it. A prompt would come up for ghosts, or maybe even observers, asking if would like to an AI. If they choose yes, then they become an AI.
What about balance?
For balance issues, the AI wouldn't have access to key AI features such as calling the shuttle and bolting/shocking doors. The abilities and access of that AI would be limited based on the owners ID being swiped. If an Assistant were to get their hands on one of these, it would be next to useless, as the AI's capabilities are the same as the ID. Now, if the Captain were to be issued an AI, if they swiped their ID on the AI, it would get almost complete access. Again, even at full access it can't call the shuttle, as a dead person with the ability to call the shuttle would totally not lead to horrible rounds. Security access will allow it to mess with the brig timer, open security doors, Even with HoS' authorization, it can't access the security armory. It would also be bound to the rules of the AI and Borgs, so no, the owner can't create an asshole AI at will.
So what does it do?
This all really depends on what kind of access the AI is given. The basics are that it can interact with basic computers, regular doors, fire alarms, etc. Let's say a QM get's their hands on one of these, it will have the same access as them, and therefore be able to use the Mule, and Order/Sell on the QM terminal. As I said before, the Captain's AI would have most access, but there have to be limits to make sure it doesn't outshine the actual AI, so no bolting doors or closing Airbridges. As far as it's view, I'm actually conflicted on how it would see, but I think it being stuck with the players viewpoint is fine enough. I don't have specifics for every job, so go ahead on add on to this if you want.
Rampant AI
It seemed kinda inevitable to give the Traitor a form of the personal AI. It works as you'd expect, they use an E-Mag on Micro Chip, and the AI is given access to those nasty bolts and shocks. "Well shit, you just contradicted yourself on balance issues, man." Yeah, but there is a twist to this, aka a shitty cop out, due to the large amount of access and power, the AI has started to go through rampancy and has become unstable, and is now dying. Your time to be an asshole is limited to around 10-15 minutes.
This is a bit of a rough draft of the idea, and a coding mess, but it gets the general ideas down. There are probably a bunch of flaws I missed, but maybe you guys can point them out.
How does it works?
Let's say someone is dead pretty early on, and their body is gone, a roboticist builds a micro AI chip(this thing) and activates it. A prompt would come up for ghosts, or maybe even observers, asking if would like to an AI. If they choose yes, then they become an AI.
What about balance?
For balance issues, the AI wouldn't have access to key AI features such as calling the shuttle and bolting/shocking doors. The abilities and access of that AI would be limited based on the owners ID being swiped. If an Assistant were to get their hands on one of these, it would be next to useless, as the AI's capabilities are the same as the ID. Now, if the Captain were to be issued an AI, if they swiped their ID on the AI, it would get almost complete access. Again, even at full access it can't call the shuttle, as a dead person with the ability to call the shuttle would totally not lead to horrible rounds. Security access will allow it to mess with the brig timer, open security doors, Even with HoS' authorization, it can't access the security armory. It would also be bound to the rules of the AI and Borgs, so no, the owner can't create an asshole AI at will.
So what does it do?
This all really depends on what kind of access the AI is given. The basics are that it can interact with basic computers, regular doors, fire alarms, etc. Let's say a QM get's their hands on one of these, it will have the same access as them, and therefore be able to use the Mule, and Order/Sell on the QM terminal. As I said before, the Captain's AI would have most access, but there have to be limits to make sure it doesn't outshine the actual AI, so no bolting doors or closing Airbridges. As far as it's view, I'm actually conflicted on how it would see, but I think it being stuck with the players viewpoint is fine enough. I don't have specifics for every job, so go ahead on add on to this if you want.
Rampant AI
It seemed kinda inevitable to give the Traitor a form of the personal AI. It works as you'd expect, they use an E-Mag on Micro Chip, and the AI is given access to those nasty bolts and shocks. "Well shit, you just contradicted yourself on balance issues, man." Yeah, but there is a twist to this, aka a shitty cop out, due to the large amount of access and power, the AI has started to go through rampancy and has become unstable, and is now dying. Your time to be an asshole is limited to around 10-15 minutes.
This is a bit of a rough draft of the idea, and a coding mess, but it gets the general ideas down. There are probably a bunch of flaws I missed, but maybe you guys can point them out.