02-27-2016, 03:22 PM
(This post was last modified: 02-27-2016, 03:30 PM by Vitatroll. Edited 1 time in total.
Edit Reason: No.
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The grille was likely one that was directly linked to the engine core. Grilles are serious business, seriously. Want a headache sometime? Wrench/crowbar up the engineering floor tiles and stare into the abyss.
Not an admin, but a few things you shouldn't do as a non-antag:
As for hellburns bein' easier, I'd agree. It just feel easier. It could just be I'm more comfortable with the setup? Maybe it goes with my flow? I dunno. I also never have to worry about it again. If I don't hellburn then I just hotwire solars. More dependable, less messy, no danger, and leaves the engine there for people who want to play with it. Anyways, my process for getting the combustion chamber started:
Not an admin, but a few things you shouldn't do as a non-antag:
- Open the PTL doors (a few of them get opened by buddies and borgs, that's fine) after melting the laser interlocks. (the beam-blocking doors which don't block beams so well)
- Hotwire the engine. There are legitimate uses for hotwiring, like solars. I don't think anybody is gonna set up an engine weak enough to hotwire safely, so just don't.
- Open a direct path from hot gasses to the hallway. This basically means don't bolt open engineering to the hallway.
- Release any gases outside of engineering. I would think this obvious, but I've seen people release plasma, n2, and co2 in the hallways to see what it would do as a normal spaceman.
- Anything with the express purpose of killing non-valid people. If your first thought is "I want to kill people", and you or they aren't an antag, don't.
- Fail to kill that fucking monkey. Always getting in the way of me draggin' cans and stealin' all me tools. Rathen a dick.
As for hellburns bein' easier, I'd agree. It just feel easier. It could just be I'm more comfortable with the setup? Maybe it goes with my flow? I dunno. I also never have to worry about it again. If I don't hellburn then I just hotwire solars. More dependable, less messy, no danger, and leaves the engine there for people who want to play with it. Anyways, my process for getting the combustion chamber started:
- Start as CE, obviously. Saves a minute.
- Equipment phase: Turn off PDA messaging, insert card, put in ID slot. Loot CE locker for utility belt and load it with mechanical toolkit plus a multitool. Load up the RCD and stick it in backpack. Go to the engineering storage and equip a spacesuit, spacehelmet, and magboots while grabbing a gasmask and fire extinguisher, and topping off an eTank with oxygen on the way. I do all this even when not hellburning.
- From engineering storage, head up to gas storage. On the way there, I grab an empty can and also turn on the gas mixer.
- Mix 66/33 (oxygen/plasma) with obvious method. Wrench the resulting two cans of mix onto the combustion chamber hookups and open those two valves.
- Immediately open up the combustion chamber vents, then head into the combustion chamber and pop 'the hole'. If the sparks from the RCD don't ignite the chamber, then I stand near the inlet and switch RCD modes (activate in hand). It should start. (If you're on fire, it's alright, but you waited too long. If it doesn't start then you missed something)
- Return to the hotloop and RCD under fuel cans to keep from exploding.
- Return to mixer and set to 50kPa, which basically gives you a one tile fire that lasts practically forever.