05-07-2014, 07:35 PM
Something I really enjoy when it comes to chemistry is not just figuring out how to make complex reagents, but moreso trying to figure out which combinations of meds provide the most efficient healing, or which poisons combined create the quickest deaths. The sad part about it is that while the chemistry in SS13 is ripe with reagents and different types of reactions, there aren't many reagents that interact with one another inside of a body. What I'm trying to say here is that the relationships between, for example, Ethanol and Antihol are extremely interesting, when one is in your system the other is pushed out more quickly. The same thing goes for Histamine and Anti-Histamine (Duh) and for Sugar and Insulin. Clearly reactions within the body are possible, so why not create variations of effects for when different medicines are present in the same patient at the same time?
Current scenario: Guy comes into medbay with mad burns, and he's in crit. Some guy slaps a burn patch on him and injects him with epinephrine, and after a while his lifeline should stabilize and he should be able to get up and go.
I'm not saying this is bad, in fact, quite the opposite, this is good for new medical doctors, they see what each thing does, and then they are able to easily help out a patient, however, consider this:
Suggested scenario: Same guy comes into medbay, he's got more wicked burns, and is in crit again. A more experienced doctor comes up to him, injects him with epinephrine, applies a burn patch, and administers a small dose of (insert random other med here, in this case we'll just say) Insulin. But whaaaat? He doesn't have a hyperglycemic coma, why insulin? Well in this scenario, so long as silver sulfadiazine and insulin are both in the system, insulin boosts the sulfadiazine's healing capabilities by 150%.
This would mean that still anyone can be a doctor and administer care to a patient, but people who know the different relationships between meds would be able to help out specific cases more efficiently. But why stop there? Theres tons of stuff you could do that could go with this. If a body contains med X and booze Y they can't stop farting until one leaves the system. If a body is introduced poison X but already contains chemical Y the poison will have reduced effects. If a body contains food X, drink Y, and med Z it has reduced stun duration, or increased stamina threshold, or something along those lines. Maybe even if a body contains food X and med Y the med deals reduced healing because it just can't handle that spicy meatball? WHO KNOWS.
The possibilities are extremely varied, and I'm sure other's can think of way more than just the few hat I listed here. Not only that, but (if I understand correctly) the code is already there, it's just a matter of adding more of this sort of stuff. And if not, it's just a simple if() andif() {}, meaning that I'm sure it wouldn't be that rough to implement. What do you guys think? Should reagents do different things while in the presence of one another? Feel free to add ideas/give criticisms below, I'd love to hear what you guys think!
Current scenario: Guy comes into medbay with mad burns, and he's in crit. Some guy slaps a burn patch on him and injects him with epinephrine, and after a while his lifeline should stabilize and he should be able to get up and go.
I'm not saying this is bad, in fact, quite the opposite, this is good for new medical doctors, they see what each thing does, and then they are able to easily help out a patient, however, consider this:
Suggested scenario: Same guy comes into medbay, he's got more wicked burns, and is in crit again. A more experienced doctor comes up to him, injects him with epinephrine, applies a burn patch, and administers a small dose of (insert random other med here, in this case we'll just say) Insulin. But whaaaat? He doesn't have a hyperglycemic coma, why insulin? Well in this scenario, so long as silver sulfadiazine and insulin are both in the system, insulin boosts the sulfadiazine's healing capabilities by 150%.
This would mean that still anyone can be a doctor and administer care to a patient, but people who know the different relationships between meds would be able to help out specific cases more efficiently. But why stop there? Theres tons of stuff you could do that could go with this. If a body contains med X and booze Y they can't stop farting until one leaves the system. If a body is introduced poison X but already contains chemical Y the poison will have reduced effects. If a body contains food X, drink Y, and med Z it has reduced stun duration, or increased stamina threshold, or something along those lines. Maybe even if a body contains food X and med Y the med deals reduced healing because it just can't handle that spicy meatball? WHO KNOWS.
The possibilities are extremely varied, and I'm sure other's can think of way more than just the few hat I listed here. Not only that, but (if I understand correctly) the code is already there, it's just a matter of adding more of this sort of stuff. And if not, it's just a simple if() andif() {}, meaning that I'm sure it wouldn't be that rough to implement. What do you guys think? Should reagents do different things while in the presence of one another? Feel free to add ideas/give criticisms below, I'd love to hear what you guys think!