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A Thread on Changing what Antags are in RP
#1
Sad 
I'd like to offer some considerations concerning the antag list that RP has compared to classic.


I would like to preface by stating I am fully aware of why classic antags, as of present, are not on RP. However, in these times, I would like it to be considered as to what these antags could bring to RP and its gameplay. I am of the belief that these changes presented could breathe some much needed life into the general round-to-round of RP. I hesitate to be specific on what antags would be best introduced into the RP sphere as people have very differing opinions on some antagonists. Notably, revs have received a lot of flak for being nothing but a pure murder fest. I will keep my suggestion vague but simply offer implementations to add classic antags to the potential RP antags list, along with midrolls like gunbots and fire elementals as well as some Rule Additions to go along with them.


The question that's to be asked is why this change would help the game. The truth is is that people enjoy new antags and new ways to play the game. These modes bring in new variety and a strong sweep of new gameplay that breathes new life into the somewhat stagnant pool of antags that has been tried (and more often than not failed) to be spiced up for years now. Considering the fact classic has been struggling to keep a population above 20 for a year now (according to Goonhub's player records), these antags are rarely seen even in what should be the only differences that separates and motivates people to play classic. Whilst I am aware that this game being niche causes it to have some lulls in player count, there's no denying that classic has been suffering a serious drought and the fact classic antags are in it does not change that. So rather than sweeping that fact under the rug and letting a litany of fun antags go to waste, why not breathe that life into the serves which have a more consistent player count?


The question of course is how this should be implemented. The unfortunate truth is a drag and drop of these antags into the RP sphere would not go over well. Most of these are either unique events that require full station cooperation and/or are designed around aimless chaos that can be difficult for players to control or react well to for escalation purposes. Now, there are a few ways to do this. The first suggestion is to simply make classic antags rarer. This isn't objectionable, and still offers that fun stint of chaotic battle every once in a while. Another strong concern is regarding how certain antags escalate when they are either designed only to kill or perhaps don't even have the capability to interact with others at all. I would like to point to Monkestation's Antag Escalation Chart. This chart is a list of whether or not antags require escalation, whether can be validhunted (attacked without first attacking), and any potential caveats certain antags have "i.e. blobs are world ending threats; Nukies require escalation, but once the nuke has been planted they are validhuntable" My suggestion to add these rules so that there is not confusion on whether or not these antags are or are not to be attacked. This would clear up concerns. Considering other servers have many times over the amount of antagonists we do, I do not see why some antagonists can receive a few cliff notes in a table on the rules page to make future interactions with them clearer and simpler for everyone. This could even help alleviate the struggles with antags who have notoriously had trouble gaining... respect on RP servers. Maybe allowing them to be valid would actually INCREASE that interaction more?


Examples of what I think would best fit introducing these antags into RP.  It should be noted that these rules could be applied to antags currently on RP as well, though i won't cover that as it's outside the scope of my suggestion.

BLOB: Station ending threats. Validhuntable with no escalation

NUCLEAR OPERATIVES: Escalation required until bomb plant, where nukies then become valid/no-escalation

WEREWOLF: Valid/no-escalate only in their transformed state. Could possibly reduce petting shenanigans as both parties are aware of murderable status

SPACE PHOENIX: Valid/no-escalate, see werewolf


I understand that Goonstation RP is intended to be a different experience from Goonstation Classic. One that is meant to be more slow paced and ask more out of antags to create a fun round with escalation. However, considering that most attempts to add new threats to the station have ended in being pet out of existence and doomed to never showing up on classic, I think it's a reasonable ask to consider how the rules can be changed and the antag list modified to facilitate more fun. This is still a video game that can be updated and where fun can be had when new gameplay is added. I am interested to know what concerns people have, but I do genuinely believe it's worth considering that RP would be better off with a larger selection of antags to enjoy even if not every one will have proper escalation like other antags. At the bottom line, I would at LEAST like to see Nuclear Operatives and Blob get this consideration.
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#2
goon rp isnt really like, for gameplay. if you want both rp and gameplay, you play on other servers that have more stuff to do. if you want gameplay on goon, you play classic. if you want both rp and gameplay on goon, then start playing classic and roleplay there.
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#3
Imo, antag escalation chart sucks for everyone. I do not like the frustration over whether or not someone is following escalation rules because one side see it different than the other side, yet adding escalation chart only makes you ending up MORE frustrated about it. It doesn't help that gamers tend to do things on muscle memories, so you expect people to react and act according to a table on a wiki page while people will ended up forget what one does to one. I do not want to be "shoot first, talk later" officer because one antag have to be escalated, the other don't.

Also, revs and nukies, I have iterate this so many times, even in ideal world where everyone RP accordingly and we had the most HRP well written story of all times, these two game modes, it cuts round into shorter shift. RP expectation is 100 minute rounds, even when station was cut in half, people still want to keep it near 100 minutes  Nukie and Revs ended when certain requirement are met and it will usually always be short. You may make these round type rarer, but you can't control the 0.001% chance of the server rolling into nukie round 5 rounds in a row, which would annoy some players. Admin controlled nukie and revs is a far better option.

Imo, the roleplay between crew and antag quality has been a bit worse than it used too (Ie. I have seen people getting mad when I interact with a vamp mechanic and reacted to the mechanic as if they are not vamp, still hostile, because I didn't want to say through character "Wow you are actually vampire because I read the wiki about vampire"), adding escalation chart will only make it worse and more confusing. Even I have issues when I started talking as critter, only for people even in character acting as if it is griefing for talking with antagonist or listening to them. I do not want this because more people will start acting as if you shouldn't communicate or emote with antags because they are on "do not need escalation" chart
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#4
Quote:goon rp isnt really like, for gameplay. if you want both rp and gameplay, you play on other servers that have more stuff to do. if you want gameplay on goon, you play classic. if you want both rp and gameplay on goon, then start playing classic and roleplay there.

This is a video game. Whether or not there added limitations to facilitate a roleplay narrative do not change the fact you are playing a video game with mechanics that create a game environment. I understand that RP is a primary aspect of the server, but it is also a video game where things like balancing, updates, and content affect how the game is played.

Quote:Imo, antag escalation chart sucks for everyone...

As for the antag escalation chart, I don't really understand how that would be LESS clear. It would be an entirely laid out way to say "If you see this antagonist, you are able to respond hostile" There's not that many antags which fit this bill and those that do are very loud and obvious, be it a nukie team or a half-station wide blob.

Regarding rounds being cut short by nukies, are we sure we couldn't just... not have back-to-back nukies? I don't think it's a strong ask to go for "If last round == nukies, then next round =/= nukies". I understand that nukies and revs being managed by admins does usually square away the escalation concerns, but that's never a guarantee and shouldn't be the baseline for how antags should be expected to perform if they NEED overhead supervision. As for rounds being cut short, admittedly I don't know if either of us can comment on how big a deal that is. I don't personally think that it's that big a deal if a round's only thirty minutes with a shootout ending but perhaps I'm in the minority.

I feel like you might be confusing this escalation chart idea with "A ten paragraph long explanation with how every role should be be expected to be treated and/or validhunted, arresting procedures, and dental care plan for victims" It's a simple "Escalation Required or Not?" with maybe a caveat or two for things like changeling abom or something. The question "is this thing an overwhelming force hellbent on murdering everything?" should be enough to tell you as any antag fitting this bill is some combination of very clearly dressed, in a team, well armed, and inhumane
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#5
play classic
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#6
On the RP server, escalate through roleplay before attacking other players. The goal of the roleplay server is character interaction and interesting scenarios. Both crew and antagonists are expected to roleplay escalation before engaging in hostilities.

I am not interested in making that even more complicated for players, especially new ones. People get anxious enough about escalating without having to consult a spreadsheet. We keep it simple and direct: on the RP server, escalate.
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#7
Let me talk about escalation abit before going into the underlying thing of classic antags.

Jan says it simple: "If you are an antag with guns, don't pull out your guns and start shooting."
That said... Security/staff: "If you see an antag revealing themselves but doesn't shoot, it does not give you the right to end their antagging with a swift taking their stuff and beating them to a pulp."

The point on both sides is to start a narrative. It's more fun that way. This is why Nukies are currated since it's more "fun" if you know they are rare.
It's why classic like werewolf are more "fun" since this is their time to shine.
It's why wraiths are the hardest to escalate with... but are fun.. cause their rarity.

So yea no escalation charts....

Now as for the classic antags. I am actually fine with adding them? Yes some get coddled but that's not a reason to not keep em around. There are higher numbers of antags on RP now and if they all start antagging it just gets stressful.

Now I do want them added in specific way though... in rarity and events.

Add those blobs, flocks, phoenixes and such. But on a rarer condition. Or better yet... "WHITE LISTING"
Just like HoS/NTSO .. white list them for player we trust. And if no one whitelisted is on to play em? Simply add to spawn in other antags.
Now I only mean the big ones like blob and such.

Others still have to be currated by admins like Nukies.
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#8
I'm a single issue voter and my stance is RP Revs Is So Ass. please never add them to the rotation
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#9
Honestly I wouldn't be against escalation rules being toned down and also a bit on there that states like "antags that can't fluently communicate with the crew (ie blob, wraith) aren't expected to put as much effort as escalation compared to other antags". Though honestly the main issue with these antags is that they're way too fast paced to really work on roleplay. I think for like blob or flockmind a toned down midround variant could be fine but for like nukies or revs in order to make them good for roleplay they'd basically be different antags so just like, make a new antag at that point.
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#10
Can’t really say that I’m a fan of Monke’s escalation chart, although I think that part of the reason why is because it is poorly implemented in that server in my opinion. I also agree with the idea that it may make things a bit too overly complicated for both old and new players. I feel like people are already too afraid to do anything as antags on this server because of the rules and I feel like making the rules more complicated could potentially worsen this issue.

That being said, I do think it could potentially make some antags more functional and fun on RP. For instance, I enjoyed the way admin spawn nukie rounds on RP function and think that maybe with enough work they could become something that can occur in normal rotation. I also like the idea of werewolf’s only being antags when they transform. A rework to werewolves where they can only kill while transformed and the transformation to wolf and back occurs after a period of time like the chem rather than an ability could make them into a potentially interesting antag for RP.

Revs do not work on RP and probably never will.

I’m not sure how antags like blob would work on RP. In my eyes, RP servers are most fun when people work together to escape a perilous situation, and blobs certainly fill the role of perilous situation. Just maybe keep them as ghostrolls. Classic players hate blob only rounds and RP players will DEFINITELY hate them as well.

I really want to see ghost midrolls on RP. They’re a wonderful addition to classic and I would love to see them on RP. That being said, I really don’t think that some midrolls such as fire elementals should appear. They’re a bit too strong for something with little RP potential.

(12-15-2025, 07:41 PM)GARGATHUGANOKSREVENG Wrote: play classic

Easier said then done.
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#11
I keep hearing Classic server is basically <DEAD> in this topic but making RP more into Classic isn't the way to go.
You'd just make people who don't like classic leave.. and people who like classic won't get the full classic experience...

So yea... I think this problem comes more of: WE NEED MORE CLASSIC PLAYERS.
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#12
(Yesterday, 12:14 PM)Snowy Wrote:
(12-15-2025, 07:41 PM)GARGATHUGANOKSREVENG Wrote: play classic

Easier said then done.

no... I do it every day...
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