Posts: 71
Threads: 12
Joined: Sep 2022
BYOND Username: Mikeistaken
Character Name: Mike Poirot
08-20-2025, 06:08 AM
(This post was last modified: 08-20-2025, 07:50 AM by Mikeistaken. Edited 2 times in total.
Edit Reason: Mentioned how stats would work
)
Just a silly Idea I had, but I'm kinda hoping for it. Basically by clicking on a hat with a hat with this gene, you will stack it like a plate. and putting said hat on will put both on, the second one 1 layer above the last and also some pixels up. the stats of the hat would be using the bottom one only so no combining stats for overpowered hat combos. I'm unsure where it would fit best however, so if you have suggestions on where, shoot your shot.
Please use the Poll on where you think would best suit it.
Posts: 2,515
Threads: 91
Joined: Mar 2021
BYOND Username: Kotlol
Character Name: Selena James
Should be a clown only thing, I can see it getting overly done as a trait or gene.
Posts: 43
Threads: 6
Joined: Apr 2025
BYOND Username: Gomp
Isn't there a gene for being a clown?
Posts: 71
Threads: 12
Joined: Sep 2022
BYOND Username: Mikeistaken
Character Name: Mike Poirot
(08-23-2025, 04:34 AM)Gomp Wrote: Isn't there a gene for being a clown?
Kinda? there are lots of mutations that make you be closer to a clown but the clown has 2 things the mutation doesn't, Clown training (Trait gained from being a clown) and the clown job, either one it could be tied to instead.
Posts: 158
Threads: 14
Joined: Jan 2024
BYOND Username: JORJ949
Character Name: George/Etienne Khouri, Rene Lent, G3-0R
the clown genes are Dyspraxia and Clownspeak, which are both available to everyone else, to lock something properly to clown, like juggling, you'd make it clown training