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[idea] Rework Blood system
#1
Name : Rework Blood system
Type : Mechanic / Medical 
Description : Rework Medhanic of blood system to be more realistic and add interesting fun feature that doctor player / vampire can interact. include
- Rework Blood volume system 
   In real life Total Blood volume is around 5.5-6 L but in game is only 500 (iirc) unit. Adjust it to proper level and make blood loss system relate to Amount of blood loss severity class to proper use of Blood unit would be more nice.not only that the high volume in body mean more chemistry can interact lead to more fun with drug!
-Rework Blood group type
 Make player have vary Blood type (A B AB O) for their unique detail and allow doctor to Learn about basic Blood transfusion and common Blood reaction Good doctor should know how to use blood probperly! 
  Note: Vampire at round start might have funny object like absorb specific type of blood group.
anyway this topic is good for gameplay and role play 
-Common Hematologic disease
 we already have hemophelia trait which prone to bleed is good already but i suggest to add some common disease that might relate to something we already have i game such as 
Vitamin C deficiency > prone to bleeding from lack of vitamin C and fix by eating sour fruit 
Iron Defeicency anemia > low blood due to lack of iron to with small amount of iron.
-Common-Blood transfusion reaction 
Blood transfusion is not always help you use it too much will can cause some injury include
TRALI ( Transfusion related acute lung injury ) and damage lungs
TACO ( Transfusion associated circulatory overload) damage your heart 
Anaphylasix yes blood can be allergy!
which all can treat by cessation blood transfusion and perfluoro

summary: 
-change Max total blood volume 
-add blood type and reaction
-add common blood disease
-add common blood reaction
all of these for doctor and vampire? fun?


note : There is many idea about blood rework and feature in here so i wait for feedback before continue suggest it since i know most people don’t like too complex doctoring gameplay.
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#2
I really like the vitamin C trait 🍋
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#3
i don't like this. doctoring is already a difficult task when you're staring at 3 different active medical emergencies and damage stacked into the high hells, i don't want blood level & management to be even harder. it's fine as-is, i don't think you need vitamin C, blood type reactions or even just blood transfusions possibly damaging vital organs to make it more interesting, so it's a no for me
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#4
thank for both feedback i will comeback when it less complicate while make more fun idea
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#5
As far as my doctoring experience goes no one actually uses blood packs, everyone just uses saline, I do like the idea of making blood transfusions more complex but I don't think blood types would add much besides maybe ressource scarcity, the trivial task of using the right blood (you don't need to worry about compatibility if you just take the same type) is not really going to add anything.
I like the idea of side effects, mostly because it sounds like it would give roboticists more patients.
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#6
I can see adding blood type compatibility since we already have blood types IIRC.  Thing is it wouldn't actually add much since we mostly just use synthblood which would presumably all be O.  I suppose you could spike it with real blood for a stealth kill.
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