Thread Rating:
  • 1 Vote(s) - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Character creation organ traits
#1
As of posting, you can customize your arms in the character creation screen. Syntharms and human arms are on-par (if I remember correctly), robotic arms cost a trait point each, missing an arm gives you a trait point, etc. So, why not organs too? I thought it might be interesting, and spice up gameplay!

Now, some organs should definitely be barred from this. I think brains, hearts, and lungs shouldn't be editable in the screen, so nobody accidentially dies of cardiac abscondment roundstart. The rest of the organs are good.

Having human or synthorgans is neutral, having a missing organ is a point plus, having a cybernetic organ subtracts a point, yadda yadda yadda. So, you could do something interesting like have a chef character with a cybernetic stomach or intestinal tract, or a doctor missing their pancreas so you have to take insulin periodically! Just fun little changes to gameplay like that.
Reply
#2
I'm not confident we (speaking by myself) want this
Reply
#3
Why not?
Reply
#4
The idea behind this post is well-intentioned, and I appreciate the idea, but I equally must say that I would prefer for organs to not be pickable on roundstart. Roboticists already have some of the least to do in this game, and with the limb changes, then subsequent eye changes, they've had less and less. I think this change could act as the final straw and make roboticists irrelevant beyond being "the people who upgrade cyborgs for the first 5 minutes"
Reply
#5
I'm not so sure. This shares trait points with everything else, so you'd have to take a TON of bad traits, no good traits, and give up both arms if you want to have the full cybernetic ensemble, since I'd imagine they'd be like -2 trait points per cybernetic organ. At that point, you'd be worse off than just not having any cyberorgans at all.

That being said, I do get your point. Food for thought, that.
Reply
#6
cyberorgans are very powerful, i don't think they should be able to be had at roundstart, no matter the point cost. roboticists need more to do, this just takes even more away
Reply
#7
Every time I hear: Robotcists need to do more, don't do this.
I go: Why don't we give them more to do otherwise?!

But otherwise, no on the organ traits... cept if it's all synth organs. That is the only exception I might want but otherwise no.
Reply
#8
(05-07-2025, 01:01 AM)Kotlol Wrote: Every time I hear: Robotcists need to do more, don't do this.
I go: Why don't we give them more to do otherwise?!

But otherwise, no on the organ traits... cept if it's all synth organs. That is the only exception I might want but otherwise no.

Underground Robot battle arena.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)