PULL REQUEST DETAILS
[feature][gamemodes][input wanted]
About the PR
Gives vampires a new Illusory Shroud ability. This acts like a combination of the meta-neural haze ability and cloak of darkness.
While in unlit areas, this ability surrounds you in a mist effect, completely obscuring your character as well as preventing examines and alt+hover from naming you.
On the technical side, this creates a new mob atom property PROP_MOB_NOEXAMINE, and moves Meta-Neural Haze to use the same property.
This also adds a new check to obscure the name of the person if PROP_MOB_NOEXAMINE is large enough, hiding the name of vampires from examine.
Why's this needed?
As a stealth antagonist, vampires don't have any innate ways to hide or conceal their identity early on. This gives them a thematically appropriate way to obscure themselves that allows some counterplay from crew by way of keeping areas well lit or using flashlights. Night-vision goggles and non-traitor thermals do not see through the effect, changing things up a bit from other kinds of cloaking.
Demo
https://github.com/user-attachments/asse...42f0811feb
Changelog
PULL REQUEST DETAILS
[feature][gamemodes][input wanted]
About the PR
Gives vampires a new Illusory Shroud ability. This acts like a combination of the meta-neural haze ability and cloak of darkness.
While in unlit areas, this ability surrounds you in a mist effect, completely obscuring your character as well as preventing examines and alt+hover from naming you.
On the technical side, this creates a new mob atom property PROP_MOB_NOEXAMINE, and moves Meta-Neural Haze to use the same property.
This also adds a new check to obscure the name of the person if PROP_MOB_NOEXAMINE is large enough, hiding the name of vampires from examine.
Why's this needed?
As a stealth antagonist, vampires don't have any innate ways to hide or conceal their identity early on. This gives them a thematically appropriate way to obscure themselves that allows some counterplay from crew by way of keeping areas well lit or using flashlights. Night-vision goggles and non-traitor thermals do not see through the effect, changing things up a bit from other kinds of cloaking.
Demo
https://github.com/user-attachments/asse...42f0811feb
Changelog
Code:
changelog
(u)glowbold
(*)Vampires gain the starting ability Illusory Shroud. While in darkness, it shrouds you in mist and completely hides your identity.
PULL REQUEST DETAILS