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Chem Idea Thread, Post your ideas here.
#1
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Category: Poisons
  •  Name of new chemical: Necrotoxin
  •  Ingredients: Miasma, Radium, Fluorosulfuric Acid, Neurotoxin
  •  Depletion Rate: 0.4
  •  Penetrate Skin: N
  •  Effect per second: Toxin: 1, 0.01 sieverts,  10% chance the user will spew out miasma clouds mixed with 10u necrotoxin that is removed from the user. Scary text messages.
  •  Immediate effect: Causes the user's skin to turn a sickly shade of green.
  •  Addiction Probability: 0%
  •  Overdose threshold: 20u
  •  Overdose effects: Induces extreme drowsiness, blurred vision, and dizziness.
  •  Notes: Causes user to become ill and spew out miasma clouds mixed with necrotoxin, possibly causing others in the area to become momentarily infected.

Category: Medicinal
  •  Name of new chemical: Detoxifene
  •  Ingredients: Diethylamine, Phenol, Magnesium, Carbon, Nitric Acid
  •  Depletion Rate: 0.4
  •  Penetrate Skin: N
  •  Effect per second: Toxin: -1.5,  If below half organ health, 10% chance of +1 kidney, stomach, intestines, and liver damage along with messages of feeling nauseous.
  •  Immediate effect: Messages of feeling sick.
  •  Addiction Probability: 0%
  •  Overdose threshold: 20u
  •  Overdose effects: Causes vomiting and spews up all the detoxifene along with +1 damage to organs above.
  •  Notes: Heals toxin damage at the same rate as charcoal but without charcoal's chemical purge effect. The tradeoff is organ damage.


Category: Acids
  •  Name of new chemical: Corroglow
  •  Ingredients: Thermite, Fluorosulfuric Acid, Acetone, Lithium, Radium
  •  Depletion Rate: 0.4
  •  Penetrate Skin: N
  •  Effect per second: Brute: 0.5, Burn 1.
  •  Immediate effect: 10u+: always melts headgear if it is not acidproof, otherwise up to 50 BURN and disfigures the victim's face. 15u+ melts walls.
  •  Addiction Probability: 0%
  •  Overdose threshold: N/A
  •  Overdose effects: N/A
  •  Notes: Behaves like a mix between Fluorosulfuric Acid and Thermite. 15u+ melts through walls without needing to heat like thermite, however, the wall turns green and melting take a while to complete. (10 seconds or so)

Category: Drugs
  •  Name of new chemical: HoloX
  •  Ingredients: LSD, Psilocybin, Diphenhydramine, Lithium, Mercury
  •  Depletion Rate: 0.4
  •  Penetrate Skin: N
  •  Effect per second: Hardcore hallucinations (bees, cats, imaginary monsters, fake sounds, colorful lights),+1 Brain if below 50; 10% otherwise.
  •  Immediate effect: N/A
  •  Addiction Probability: 50%
  •  Overdose threshold: 30u
  •  Overdose effects: Involuntary screaming about how monsters are out to get you and a 15% chance of a short stun. Convulsions and jitters.
  •  Notes: Good way to amass a following of staff assistants.
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#2
a while back I was thinking about adding some industrial food coloring chems that would be able to heavily tint or even override the overall color of a reagent pool (in a beaker or icing tube, for example) at the cost of doing a small amount of tox damage over time by default. might look into making those real one of these days
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#3
the element of surprise that makes you gasp constantly while it's in your system
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#4
Particularly Necrotoxin and Corroglow are cool ideas, but I don't see Detoxifene getting much use. It's yet another anti-tox chem, with charcoal already mostly being replaced by Pentetic Acid. Not to mention charcoal has the benfit of being available in large doses from round start and is an easy way to patch up specific organs, so you'd end up injecting them with that anyhow.

I'd rather see Detoxifene to have bigger drawbacks and a stronger effect as a whole, maybe combined with OD effects. That would just make it a more interesting addition, in my opinion.
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#5
(06-09-2023, 01:40 AM)Glamurio Wrote: Particularly Necrotoxin and Corroglow are cool ideas, but I don't see Detoxifene getting much use. It's yet another anti-tox chem, with charcoal already mostly being replaced by Pentetic Acid. Not to mention charcoal has the benfit of being available in large doses from round start and is an easy way to patch up specific organs, so you'd end up injecting them with that anyhow.

I'd rather see Detoxifene to have bigger drawbacks and a stronger effect as a whole, maybe combined with OD effects. That would just make it a more interesting addition, in my opinion.

I agree that Detoxifene won't see much use, but for a different reason. Omnizine already purges toxins without purging other chems, and having something that does it slightly faster but far worse (organ damage, faster depletion rate and lower overdose rate) would make it very much unused. Even potassium iodide would be preferred because while you'd be getting more organ damage, you'd also be able to whip the stuff out far faster and easier than needing to heat up two different chemicals and mix it all together.

If we want a chem that heals toxins and doesn't purge chemicals, we 100% gotta buff it up in some way. So, here's an odd idea to keep it in theme: why not make it so other medical chems in the system actually stick around longer? A sort of anti-calomel. Gives doctors something to experiment with, and could actually be used as a poison to lengthen an overdose.
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#6
Medical and Biological

Neuracalm: A sedative that selectively targets anxiety-inducing neurotransmitters, helping to stabilize panicked crew members without inducing full sedation. Overdose effects include sluggish behavior and brain damage.

Metabolyte: A metabolic booster that accelerates the metabolizing of food in the bloodstream, causing them to pause food related buffs but but increases hunger and fatigue as a side effect.

Immunax: Temporarily enhances the immune system, providing resistance to viruses or infections but may lead to autoimmune side effects with prolonged use.

Neuroclearine: A compound that neutralizes the effects of mind-altering substances, aiding in the treatment of overdoses from in-game drugs.

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Engineering and Materials

Thermalpaste: A highly heat-resistant compound that can seal small breaches in high-temperature environments or temporarily insulate machinery.

Voltfoam: A foam-like substance that absorbs and dissipates electrical surges, useful for stabilizing damaged equipment or protecting against electrical hazards.

Nanoresin: A resin infused with nanobots that repairs small cracks or damage on contact, suitable for quick field repairs of machinery or station walls. Harmful to ingest.

Radioclense: A harsh decontaminant that neutralizes radioactive particles, useful for cleaning irradiated areas but is not for treating exposed crew members.

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Tactical and Miscellaneous

Camoflacine: A chemical applied to clothing or the body that alters its coloration to match the surroundings, providing temporary camouflage. Requires Transparium to make.

Decibacide: A sound-dampening aerosol that reduces the propagation of noise in an area, ideal for stealth operations or noise-sensitive situations.

Lumaclad: A chemical that creates a glowing, hard coating when exposed to air, making objects or people highly visible for a limited time. - Imagine lumen but makes your clothes glow like a Hi-Vis vest rather than putting a light source on you.

Hydroshock: A liquid that becomes highly pressurized when exposed to electrical currents, creating shockwaves in contained spaces for mining or combat.

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Recreational and Food-Related

Fizzyme: A carbonation enhancer that can turn any liquid into a fizzy, sparkling beverage, popular in the station's kitchen. Requires soda water and cola as ingredients; makes fizzy bubbles appear above the drink.

Sugarrushine: An ultra-concentrated alcoholic sugar solution that provides a short burst of energy but leads to a quick crash, ideal for bartenders or as a prank ingredient.

Chillmist: A coolant aerosol that creates a brief foggy mist, adding ambiance to the bar or cooling down overheated areas.

Spicecharge: A chemical that enhances the flavor profile of any food it contacts, making it a hit in culinary contests. Doubles the duration of food buffs recieved.

Soarox: A mild recreational gas that induces laughter and relaxation, but overuse can lead to dizziness or temporary hallucinations.

Cryostabilin: A chemical that temporarily gives cold protection but increasing vulnerability to heat.

Electrogel: A conductive gel that can be applied to surfaces to enhance electrical conductivity. Imagine it as a chemical wire that you can transmit electricity through, similar to how magnesium can be used as a fuse.
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