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Mixed Ideas
#1
Question 
Here's a list of features i'd like to see implemented (or at least tried to implement), mainly from ss14.

Codewords - Traitors, Sleepers and Spiefs now get a way to identify eachother more reliably. At the start of a round, 3 codewords are assigned, and anyone that may end up as these three roles will know them. Toss them out in casual conversation or just bash someone's head in asking them if they know the word "turquoise".

Spilling - Slipping on a puddle while holding an open container has a chance to pour some (or all) of its contents on the floor. Hope you're not carrying phlog and blackpowder in that unlidded beaker of yours.

Cargo & Requisitions - Scanning a crate with a requisition inside will show if its contents match with the requisition, and list any unneeded / missing items too.
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#2
(01-18-2025, 04:44 AM)RSOD Wrote: Cargo & Requisitions - Scanning a crate with a requisition inside will show if its contents match with the requisition, and list any unneeded / missing items too.
the cargo appraiser does this! just make sure it has the requisition barcode applied big grin
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#3
(01-18-2025, 11:37 AM)glowbold Wrote:
(01-18-2025, 04:44 AM)RSOD Wrote: Cargo & Requisitions - Scanning a crate with a requisition inside will show if its contents match with the requisition, and list any unneeded / missing items too.
the cargo appraiser does this! just make sure it has the requisition barcode applied big grin

It does? last time i tried, i got nothing.
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#4
(01-18-2025, 04:44 AM)RSOD Wrote: Codewords - Traitors, Sleepers and Spiefs now get a way to identify eachother more reliably. At the start of a round, 3 codewords are assigned, and anyone that may end up as these three roles will know them. Toss them out in casual conversation or just bash someone's head in asking them if they know the word "turquoise".

Pretty sure that was a thing at one point, idk if it still is though
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