04-10-2024, 10:16 AM
Usual character name: Jack Hunter
BYOND username: Smallsandman
Discord username (if you are on our discord): Smallsandman #7661
Recommended by (if applicable): None
Goon servers you play: 3 (and 4 rarely)
Reason for application: There was a time where I rarely played security at all, then one day I decided that I was gonna try getting good at it. so I started playing it a bunch and now I just keep playing it. it's become a default job for me along side staff assistant. I wanted to both get feedback on how I play so I may get better and grow for this role and see what people think about me taking on this role.
Security experience (300 word minimum): Ive been doing security for some time now, I know all the basics to security such as gear usage, arrest procedures, and secmate/records editing and am willing to teach them to others. I specifically enjoy dealing with bombs (even if I end up blowing up 25% the time) due to my experience with making them in game. I believe I have a good grasp on when the armory and it's equipment is needed and when it's not. there are a few things I believe deserve some spotlight.
Answer two or more of the following:
Note: I have taken into consideration the worries i received the last two times and have altered my gameplay and myself to do better.
Previous Bans: None.
BYOND username: Smallsandman
Discord username (if you are on our discord): Smallsandman #7661
Recommended by (if applicable): None
Goon servers you play: 3 (and 4 rarely)
Reason for application: There was a time where I rarely played security at all, then one day I decided that I was gonna try getting good at it. so I started playing it a bunch and now I just keep playing it. it's become a default job for me along side staff assistant. I wanted to both get feedback on how I play so I may get better and grow for this role and see what people think about me taking on this role.
Security experience (300 word minimum): Ive been doing security for some time now, I know all the basics to security such as gear usage, arrest procedures, and secmate/records editing and am willing to teach them to others. I specifically enjoy dealing with bombs (even if I end up blowing up 25% the time) due to my experience with making them in game. I believe I have a good grasp on when the armory and it's equipment is needed and when it's not. there are a few things I believe deserve some spotlight.
- Communication is important: Everyone says this, good thing it can't be overstated! Security is a department that needs communication way more then any of the other departments. Without communication like saying why people are wanted or telling others the status of yourself or someone's arrest the team would get confused and wouldn't be able to get things done efficiently and people would constantly be asking questions about who did what and where things are happening. While rounds can get chaotic and confusing communication can lessen this as if the whole group understands what's going on it will get less confusing.
- Handling of Antagonists and their equipment: Antagonists are the driving force of your rounds, security would not be needed without them. Killing all of them whenever they are discovered would leave you with a bunch of time with nothing to do! As such its important they get some leeway in areas. They should be treated like how you would treat the crew of the station until its proven they are not crew. whether it be giving them a chance to come in peacefully to letting them make deals. its important not to over punish for small crimes, like how you dont really need to search someone for attacking someone with a toolbox that's more a job for short brig time. now if they continually reoffend searching them would not be unreasonable. similar with one case of having contraband, if you can just convince them to hand it in there is no real need to search them. Larger crimes like murder or theft of an important item will push me to search them and take illegal equipment in addition to brig time. Now once you find contraband gear and confiscate it, it is to go in contraband and not be kept for personal use and should only be used in absolute emergencies if at all. this part is even in space law!
- Crew interactions and gimmicks: The crew are 80% of the players of the game they are what you are here to protect, they are important and shouldn't be ignored outright. If someone comes in reporting a vampire it may sound weird an illogical (in an RP sense) but that doesn't mean it shouldn't be looked into. now onto gimmicks. Gimmicks are a big part of the game they can make rounds more interesting if everyone JUST did their role and nothing else it would be fairly boring and uniform. Gimmicks can also be REALLY funny and I love a good laugh so its best not to shut down gimmicks when they are just getting started unless its killed a large significate amount of the crew.
Answer two or more of the following:
- What advice would you give to other sec players?
1: Don't keep people too long, especially without roleplay. if you have someone in there for like 20 minutes while they are figuring out what they did or why they are there. at that point just take contraband and drop them outside security, unless they were gonna be executed (unlikely to be unknown by the whole team) they have already served their sentence out and then some.
2: Winning is not the point of security, Securities role is to be the opposition to the antagonists and to make their round less of a boring steam roll with no opposition for them and an actual challenge. "It's not about winning. its about fun!" - Talking cheese. (for all parties involved preferably)
3: Security is reactive and not pro-active over preparing for everything that could happens gives the antags less options and over all makes it less fun for people as a problem is dealt with before it happens.
- What was one of your favorite security moments? (Either playing as a sec officer or interacting with one)
One of my favorite moments was the round where I learned how to do bomb RP, I had spawned in as a vampire but not wanting to do normal vampire things i decided I wanted to try something with TTV's, now this was one of my first RP antag rounds if I'm remembering right, so i asked the admins how to escalate TTV's as I didnt fully understand escalation at the time. I decided on wearing the TTV on my back and threatening to blow up medbay should my demands not be met. someone tried to take it off me while I was talking so I ran into a chute and ended up in the kitchen freezer. security blocks my one way out so I make demands "I want a ride out of here and ill leave the bomb with you" or something along those lines. so they get me a pod but they pod lock it so I'm standing there trying to figure out the code as I think they'll betray me. As soon as i figure out the code they tell me what it is, i start to get in and drop the bomb but they think i'm trying to leave with it so i get tazed, one officer notices i dropped the bomb so they tell the others to let me go, as I'm about to be taken in bio magnets of all things save the day bringing everyone right up on the same tile and giving me the chance to grab the bomb and set it off. all but one of security died I think. now I was dead, my round was over. then the fact i clone scanned came back into play, now I was alive and nearly all of security was dead. it wasn't to difficult avoiding the last remaining security person with the fact vamps can cancel stuns so I even made it to Central Command.
- What's a security gimmick that you've ran or wanted to run?
I want to try holding some small events involving the crew, maybe a self-defense seminar or something of the sort would be fun.
- Draw a picture! "I got this!"
Previous Bans: None.