(10-15-2023, 12:56 PM)Cal Wrote: (10-15-2023, 12:26 PM)Waffleloffle Wrote: an issue I see with testmerging things like this to test them out is that there's not really any designated area to put feedback on said testmerge without commenting on the github page itself, which requires an account. I feel like a lot of the active players affected by said testmerges don't know where to leave their feedback, and as such, end up keeping it to themselves because of this. I feel like for such a major change, it would be best to have that testmerge directly point to a place to leave feedback
Well we can use the forums for that
The forums are a super antiquated format and I'd wager to say that around 80% of people actually playing the game don't interact with it. Just saying "well people can use the forum" doesn't mean people will actually use the forum, literally it already needing a signup will dissuade a good percentage. Discord isn't an ideal solution either, but at least it's widely more accessible because many people use it, but it has the same issue. Perfect would be an in-game feedback form akin to the way GitHub issues work, ideally anonymous.
(10-15-2023, 01:00 PM)Ikea Wrote: (10-15-2023, 01:43 AM)Chatauscours Wrote: I believe that removing the extended access from security, will just cause security to find an AA on the slightest sign of trouble, like it happens on other servers that have limited access for sec.
Classic sec basically never does this, I hope that roleplay sec can behave better then classic sec because if not theres some issues there
Classic Sec isn't directly comparable to RP Sec. Classic Sec is allowed to apprehend you, or even kill you on sight under specific circumstances, antags don't need to escalate, and I've been mauled to death before finishing my sentence on classic more than once. Running behind a door Sec doesn't have access to is one of the few ways antags can escape Security pursuits there.
(10-19-2023, 08:06 AM)Zombie Wrote: I think, without knowing, that people are too scared to try this out without testing it and come up with all sorts of solutions for work arounds. Yes, it works on classic and so can it on RP.
Before you mention "but classic can validhunt so it doesn't matter there", there are no rules against defending yourself on RP if you're attacked.
Lowpop threshold shouldn't be something given to sec, but more like "oh there is no chef, let's add kitchen access to bartender" or "oh, there are no botany, let's give catering hydroponics access"
Correct me if I'm wrong, but there are literal rules against defending yourself on RP if you're attacked. If an Officer is arresting you, you're not allowed to just beat them and free yourself in retaliation. And since Security doesn't always 100% know who the bad guy is, and because lying is allowed, this is a necessary system.
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Ultimately, I'm against this change. As some people have pointed out, removing access doesn't inherently foster RP, it will first and foremost make people find ways to circumvent it. Additionally, Security is by far the role with the most RP in the entire game, and it's the least in need of a rework. Lowpop statements aside, asking for a departmental head or the AI to come open a door for you repeatedly will get old very quickly. Inversely, even, on particularly high pop rounds, the AI will be too busy to open every door for Security while there's other things to be done. Antags are not beholden to the rules of playing nice, so they will abuse the fact that they can keep running behind doors you cannot open. As previously mentioned, this is less of an issue on Classic because you can shoot them in the face if they keep doing it, but you don't (and shouldn't) have that luxury on RP.
Even though I think the way the system works is fine, I likely expect this to get added anyway, and as such I could at least sign off on the idea of introducing an alert system akin to the way the armory works. We could have different "Security Levels", and add access given on the severity of the antags present. Perhaps this switch should be on the bridge, so it could be increased by the Heads, where the button is currently located. On the highest level, the armory would open, too.
The departmental Security access is a neat idea, but I worry this will take on a "function over form" style, where people will choose departments that give "the best access", and as mentioned before does not solve the lowpop issue.