02-04-2023, 08:59 PM
Right... I just want to talk about the change from 'Emergency' to 'Pocket' O2 tanks.
The below comparison does not hold any scientific or true value, but is mainly done by human notice.
---------- Wicked comparison -------------
Every crewmember spawning with a pocket tank in their o2 box
which is smaller in volume but available for everyone.
Breathing time = ~5 minutes
vs.
Roll of dice to spawn with an emergency tank in their o2 box
which is still small and fits in ya pocket but treated as a normal gas tank, filled by 1/12%
Breathing time = ~5 minutes if not filled. ~20 minutes at max kpa & pure o2
---------- Wicked comparison -------------
I mean on paper... It sounds fine.
But have you seen goons atmospherics??? -- Yes, me neither.
Point is, one StaffAss breaks a window, the whole room/hallway is doomed within 2,3 seconds.
Now everyone has 5 minutes in their pocket and trips longer are impossible if you don't meta and bring 5 tanks(which others may are looking for).
This just seems like a huge QoL barrier.
Of course, the root issue still persists, but with the 'Emergency' tank you had the option to care less, help more and actually stay in zeroo2 for longer.
Once you found such a tank and had the access to pure O2 that is.
I dunno, long story short:
Just wanted to ask how or even if the community has any feeling about those bloody O2 tanks.
The below comparison does not hold any scientific or true value, but is mainly done by human notice.
---------- Wicked comparison -------------
Every crewmember spawning with a pocket tank in their o2 box
which is smaller in volume but available for everyone.
Breathing time = ~5 minutes
vs.
Roll of dice to spawn with an emergency tank in their o2 box
which is still small and fits in ya pocket but treated as a normal gas tank, filled by 1/12%
Breathing time = ~5 minutes if not filled. ~20 minutes at max kpa & pure o2
---------- Wicked comparison -------------
I mean on paper... It sounds fine.
But have you seen goons atmospherics??? -- Yes, me neither.
Point is, one StaffAss breaks a window, the whole room/hallway is doomed within 2,3 seconds.
Now everyone has 5 minutes in their pocket and trips longer are impossible if you don't meta and bring 5 tanks(which others may are looking for).
This just seems like a huge QoL barrier.
Of course, the root issue still persists, but with the 'Emergency' tank you had the option to care less, help more and actually stay in zeroo2 for longer.
Once you found such a tank and had the access to pure O2 that is.
I dunno, long story short:
Just wanted to ask how or even if the community has any feeling about those bloody O2 tanks.