01-12-2023, 04:48 PM
(This post was last modified: 01-13-2023, 07:53 AM by Cheffie. Edited 1 time in total.)
I play a lot of sec and I really feel like they are just too effective against pretty much every antag due to their stun gear being some of the best if not the best stuff available in most rounds. Beating most traitor gear and lethal options by a fair margin
I can't really put much thought into anything other than baton or taser since that's the only kit I use but I propose:
Taser stam damage ~70 -> ~50 reduce burst to 2 shots (+1 shot to stun)
Baton stam damage 130 -> 90/80 (+1 baton to stun) reduce PU cost of the special?
Reduce disorientate from the SMG
Not sure about the shotgun
Buff the alternate modes of the wavegun a bit they eat up so much PU
I think reducing security gears strength a bit will make for more interesting rounds as antags will be a little bit harder to deal with and will even the playing field.
Id like to hear what people think for the other three main ranged weapons since I don't use them.
I can't really put much thought into anything other than baton or taser since that's the only kit I use but I propose:
Taser stam damage ~70 -> ~50 reduce burst to 2 shots (+1 shot to stun)
Baton stam damage 130 -> 90/80 (+1 baton to stun) reduce PU cost of the special?
Reduce disorientate from the SMG
Not sure about the shotgun
Buff the alternate modes of the wavegun a bit they eat up so much PU
I think reducing security gears strength a bit will make for more interesting rounds as antags will be a little bit harder to deal with and will even the playing field.
Id like to hear what people think for the other three main ranged weapons since I don't use them.