01-11-2023, 02:39 AM
(This post was last modified: 01-11-2023, 03:38 AM by Lord_earthfire. Edited 9 times in total.)
Let ne preface this by saying that most forms of construction of rooms simply take far too much time. In many crash rounds it can be observed that most of the foundation of construction work is being done by borgs and normal crewmembers needing 40+ minutes to creates somewhat spacious rooms because of the requirement of multiple recources and insulting long action bars.
Since it should not be that borgs are better equipped to build stuff than engineers, i would suggest giving every engineer a limited RCD from roundstart that is unable to construct reinforced walls. This would nudge engineers more into the direction of building stuff, which is supposedly their job (most don't do...)
I know that could be a hot mess for classic. Then again, every roundstart borg could do the same and multiple maps got a rcd avaible to engineers in EVA. I'm specifically taking out rWalls of that RCD because these are a clusterfuck to tear down and that could turn out far too griefy.
Or a different approach: add 2 RCD in the engineering storage. We got a spare avaible on most maps, but woth the amount of engineers that's a tad too few.
Since it should not be that borgs are better equipped to build stuff than engineers, i would suggest giving every engineer a limited RCD from roundstart that is unable to construct reinforced walls. This would nudge engineers more into the direction of building stuff, which is supposedly their job (most don't do...)
I know that could be a hot mess for classic. Then again, every roundstart borg could do the same and multiple maps got a rcd avaible to engineers in EVA. I'm specifically taking out rWalls of that RCD because these are a clusterfuck to tear down and that could turn out far too griefy.
Or a different approach: add 2 RCD in the engineering storage. We got a spare avaible on most maps, but woth the amount of engineers that's a tad too few.