11-25-2022, 02:16 PM
my issue with arcfiend is still that they feel too loose and vague. I still heavily wish that arcfiend had a set of goals, I based these off the space ninja which is arcfriends TG descendant
Create an overcharge on one APC causing it to explode in a large radius, they can only use this ability once, and takes 15 seconds, and would be super loud and send lightening everywhere, this could only be done on the APC that was assigned to them at round start, and the APC would always be a prominent and dangerous one (brig, Armory, Bridge, Captains Room, MD's office, etc) It would inform the AI its happening.
Emag One Borg. This would be a power they could only use once, and it wouldn't fully emag it, it would just give them a law to 'serve the arcfriend' and no other other laws. attempts to link them to another law rack would cause the equivilant of a heart stopper jolt.
Destroy X number of doors Give the arcfiend an upgraded Discharge that emags doors.
Destroy the stations Credit Balance Requires them to place their hand on a budget computer. Takes 15-30 seconds. Alerts the ai. Upon completion blows up the computer and zeros out all accounts and all balances, leaving the station without credits.
Delete All Security/Medical records: as above.
Flag everyone for arrest: As above, upon completion emags all securitrons and guard buddies and flags all station staff for arrest, done on the securiy announcement computer.
Change the stations Course: Hand placed on the communications console, takes 30-40 seconds to complete. Causes a random event antagonist to spawn, could be anything! likely something more dangerous then an arcfiend.
Infect the AI Requires 1 straight minute contact with the AI. Upon completion makes the AI no longer bound to any law rack, giving them only the law of "Serve the arcfiend"
Short out the Cloner: 20 seconds, erases the clone recoreds and causes the consol to explode
Short out the Mainframe 30 seconds contact with the mainframe server, causes any attempt to access thinkdoss or dwaine to be electrocuted without protection
short out the robotics control: 60 seconds, places all borgs on lockdown for 2 minutes, explodes the console
Arcfiends could start with 2-5 of these every round, getting the appropriate power as necessary.
Create an overcharge on one APC causing it to explode in a large radius, they can only use this ability once, and takes 15 seconds, and would be super loud and send lightening everywhere, this could only be done on the APC that was assigned to them at round start, and the APC would always be a prominent and dangerous one (brig, Armory, Bridge, Captains Room, MD's office, etc) It would inform the AI its happening.
Emag One Borg. This would be a power they could only use once, and it wouldn't fully emag it, it would just give them a law to 'serve the arcfriend' and no other other laws. attempts to link them to another law rack would cause the equivilant of a heart stopper jolt.
Destroy X number of doors Give the arcfiend an upgraded Discharge that emags doors.
Destroy the stations Credit Balance Requires them to place their hand on a budget computer. Takes 15-30 seconds. Alerts the ai. Upon completion blows up the computer and zeros out all accounts and all balances, leaving the station without credits.
Delete All Security/Medical records: as above.
Flag everyone for arrest: As above, upon completion emags all securitrons and guard buddies and flags all station staff for arrest, done on the securiy announcement computer.
Change the stations Course: Hand placed on the communications console, takes 30-40 seconds to complete. Causes a random event antagonist to spawn, could be anything! likely something more dangerous then an arcfiend.
Infect the AI Requires 1 straight minute contact with the AI. Upon completion makes the AI no longer bound to any law rack, giving them only the law of "Serve the arcfiend"
Short out the Cloner: 20 seconds, erases the clone recoreds and causes the consol to explode
Short out the Mainframe 30 seconds contact with the mainframe server, causes any attempt to access thinkdoss or dwaine to be electrocuted without protection
short out the robotics control: 60 seconds, places all borgs on lockdown for 2 minutes, explodes the console
Arcfiends could start with 2-5 of these every round, getting the appropriate power as necessary.