09-08-2022, 04:48 PM
When everything goes to shit, with nukies or a blob ravaging the station the AI is always be watching it all go down, but a lot of the time that's the only thing they can do. It might be intentional design to have them like that, but I can't help but think of how it would be if AI had more of a presence on station rather than opening and closing doors.
I haven't put a ton of thought into these ideas and I'm not saying they should be added but my goal is to get people thinking about what would make AI a more fulfilling role to play.
For one, an interesting idea I thought of is AI getting more objects that can be teleported around, for example, the mini-med. When a situation arises one of these can seriously help out the crew and keep people in the game longer, and when I teleport one to the front lines and see dying crew survive because of it, I really get the feeling I'm helping. So maybe things like portable barricades would really let a smart AI control the situation and give the crew (or the antags if rogue) a tactical advantage.
Now I'm aware some people will mention shells and it may be different for others, but when I pick AI I want to play as AI, not a borg, so here's where my other idea comes into play, removing the ability for AI to control borg shells and adding a new shell system completely. At the start of the match AI will start with 2 or more small shells much like the ones that they already start with, these will be able to be assigned jobs, for example, giving one the job of a doctor with a simple synthflesh mender. An AI would be able to control this shell directly much like a flockmind would give commands to flockdrones without possessing them, the doctor one would be able to be sent to locations and AI would be able to direct it to heal a specific person. Of course it wouldn't be anything fancy, if they moved while it was healing it wouldn't follow them or anything. Maybe even let AI give them a spot and they would heal anyone that comes close.
Another job the shells could use would be engineering, allowing AI to give a command to construct or deconstruct tiles, maybe even allow AI to set areas of empty space to be filled with floors.
I sadly don't have the time or experience to design these ideas but if someone reading this does, maybe experiment a little bit? I know I mention flockmind and if the guy that made flock is reading this, you did amazing with the command system on that and I think something else with that design would be awesome.
I'm sure people will have their opinions about these ideas but if you're reading this, please give a thought to what about AI could be changed to give them more control over the station they to, reside on.
I haven't put a ton of thought into these ideas and I'm not saying they should be added but my goal is to get people thinking about what would make AI a more fulfilling role to play.
For one, an interesting idea I thought of is AI getting more objects that can be teleported around, for example, the mini-med. When a situation arises one of these can seriously help out the crew and keep people in the game longer, and when I teleport one to the front lines and see dying crew survive because of it, I really get the feeling I'm helping. So maybe things like portable barricades would really let a smart AI control the situation and give the crew (or the antags if rogue) a tactical advantage.
Now I'm aware some people will mention shells and it may be different for others, but when I pick AI I want to play as AI, not a borg, so here's where my other idea comes into play, removing the ability for AI to control borg shells and adding a new shell system completely. At the start of the match AI will start with 2 or more small shells much like the ones that they already start with, these will be able to be assigned jobs, for example, giving one the job of a doctor with a simple synthflesh mender. An AI would be able to control this shell directly much like a flockmind would give commands to flockdrones without possessing them, the doctor one would be able to be sent to locations and AI would be able to direct it to heal a specific person. Of course it wouldn't be anything fancy, if they moved while it was healing it wouldn't follow them or anything. Maybe even let AI give them a spot and they would heal anyone that comes close.
Another job the shells could use would be engineering, allowing AI to give a command to construct or deconstruct tiles, maybe even allow AI to set areas of empty space to be filled with floors.
I sadly don't have the time or experience to design these ideas but if someone reading this does, maybe experiment a little bit? I know I mention flockmind and if the guy that made flock is reading this, you did amazing with the command system on that and I think something else with that design would be awesome.
I'm sure people will have their opinions about these ideas but if you're reading this, please give a thought to what about AI could be changed to give them more control over the station they to, reside on.