07-04-2022, 07:48 PM
(This post was last modified: 07-05-2022, 09:57 AM by github_bot. Edited 1 time in total.)
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[REWORK][INPUT WANTED]
About the PR
This is a rework of Molitz Beta's mechanics. The Resonance material property of Molitz Beta now plays a central role.
Increasing Resonance is dependent on Density and current Resonance.
Producing Oxygen Beta is dependent on Hardness, Radioactivity, and Neutron Radioactivity, and decreases Resonance in the process.
This will hopefully make Molitz Beta a viable, interesting alternative to pipeburns.
The power level of this rework needs some testing in a live environment, but there should be enough knobs to turn to balance it if necessary.
Why's this needed?
Molitz Beta is currently very linear. There is not much room for tradeoffs or experimentation, and it pays lip service to the Resonance property. I have never encountered an experienced Engineer who was excited to do a Molitz Beta burn, compared to a pipeburn, where Engineers are fairly willing. This rework aims to solve this.
Let's say you want to increase Resonance. Will you smelt ores together to increase density? Which material will you choose, and how will you get them? Will you try to get as close to the saturation threshold as possible to avoid loss, or would you rather use up the Resonance and blow it up again later?
Now let's say you want to increase Oxygen Beta output. Again, will you smelt ores together to increase Hardness? Will you avoid or embrace radioactivity? Maybe you'd even prefer farming Oxygen Beta instead of producing it mid-combustion, since higher temperatures increase the rate of Resonance loss.
All this and more must be considered when using Molitz Beta, and it's my hope that this will translate to more engaging gameplay.
Changelog
PULL REQUEST DETAILS
[REWORK][INPUT WANTED]
About the PR
This is a rework of Molitz Beta's mechanics. The Resonance material property of Molitz Beta now plays a central role.
Increasing Resonance is dependent on Density and current Resonance.
Producing Oxygen Beta is dependent on Hardness, Radioactivity, and Neutron Radioactivity, and decreases Resonance in the process.
This will hopefully make Molitz Beta a viable, interesting alternative to pipeburns.
The power level of this rework needs some testing in a live environment, but there should be enough knobs to turn to balance it if necessary.
Why's this needed?
Molitz Beta is currently very linear. There is not much room for tradeoffs or experimentation, and it pays lip service to the Resonance property. I have never encountered an experienced Engineer who was excited to do a Molitz Beta burn, compared to a pipeburn, where Engineers are fairly willing. This rework aims to solve this.
Let's say you want to increase Resonance. Will you smelt ores together to increase density? Which material will you choose, and how will you get them? Will you try to get as close to the saturation threshold as possible to avoid loss, or would you rather use up the Resonance and blow it up again later?
Now let's say you want to increase Oxygen Beta output. Again, will you smelt ores together to increase Hardness? Will you avoid or embrace radioactivity? Maybe you'd even prefer farming Oxygen Beta instead of producing it mid-combustion, since higher temperatures increase the rate of Resonance loss.
All this and more must be considered when using Molitz Beta, and it's my hope that this will translate to more engaging gameplay.
Changelog
Code:
changelog
(u)maybeserendipitous
(*)Rework Molitz Beta to be more engaging
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