Posts: 454
	Threads: 453
	Joined: Aug 2020
	
	
 
	
		
		
 05-04-2022, 05:22 PM
 
		05-04-2022, 05:22 PM 
	
	 
	
		PULL REQUEST DETAILS
[BALANCE]
[INPUT WANTED]
About the PR 
Makes it so wizards can't blink while incapacitated in anyway(Stun, knocked out, etc.). This is due to the fact that wizards currently can blink away with only a 10 second cooldown continually while stunned.
Why's this needed? 
Wizards with both blink and forceshield can be essentially impossible to pin down and actually fight. This should make it a lot more possible to do so.
Changelog
Code:
changelog
(u)Drewmajor11
(+)Made it so wizards are unable to blink while incapacitated
 
	
	
	
	
 
 
	
	
	
		
	Posts: 646
	Threads: 29
	Joined: May 2021
	
BYOND Username: ikea
Character Name: Gertrude Luna
	
 
	
	
		I think simply increasing the cooldown of the spell would be better.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 213
	Threads: 23
	Joined: Jul 2020
	
BYOND Username: Drewmajor11
Character Name: Echo Five
	
 
	
	
		 (05-04-2022, 06:13 PM)Ikea Wrote:  I think simply increasing the cooldown of the spell would be better.
I feel like it'd have to be increased to an unreasonable amount of time for normal blink uses to prevent the forceshield chain, although I could be wrong.
	
 
	
	
	
	
 
 
	
	
	
		
	Posts: 141
	Threads: 13
	Joined: Nov 2021
	
BYOND Username: Lucky Cobra
Character Name: Tavish Finnegan/Cobra
	
 
 
	
	
	
		
	Posts: 646
	Threads: 29
	Joined: May 2021
	
BYOND Username: ikea
Character Name: Gertrude Luna
	
 
	
	
		While ill admit i havent dealt with that combo in specific in game, forceshield and blink is such a problem, forceshield could go with a nerf too, maybe something like being able to hit and damage it in order to be able to get past.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 213
	Threads: 23
	Joined: Jul 2020
	
BYOND Username: Drewmajor11
Character Name: Echo Five
	
 
	
	
		 (05-04-2022, 07:16 PM)Ikea Wrote:  While ill admit i havent dealt with that combo in specific in game, forceshield and blink is such a problem, forceshield could go with a nerf too, maybe something like being able to hit and damage it in order to be able to get past.
For forceshield, generally, a longer cooldown would probably fix the issue. Or make physical damage not go through, thus forcing melee engagement but stuns and ranged/chems don't.
	
 
	
	
	
	
 
 
	
	
	
		
	Posts: 646
	Threads: 29
	Joined: May 2021
	
BYOND Username: ikea
Character Name: Gertrude Luna
	
 
	
	
		Wait mixed up forcewall with forceshield am dumb, yeah forceshield could 100% go with a longer cooldown and maybe a shorter time of efffect.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 2,703
	Threads: 33
	Joined: Nov 2013
	
BYOND Username: KikiMofo
	
 
	
	
		I don't think this would be a good change. Wizards forgo another spell just for the blink spell BECAUSE its a quick get away. That's its whole purpose.