02-18-2022, 10:13 AM
(This post was last modified: 02-18-2022, 10:16 AM by JackTrysGames. Edited 2 times in total.
Edit Reason: Added a suggestion about the Captain's Saber following suit.
)
Because you have a lot of ranged options as a Traitor, and not a lot of melee options.
The Rapier would come with a sheath, similar to your average katana.
However, whereas the C-Saber is designed for brute damage and the katana is designed for delimbing...
The Rapier is designed to be used defensively. Counterattacking and deflecting.
RESISTing with it would (instead of blocking) hold the weapon at a low ready.
This would give you a chance to deflect or dodge melee/throwing (not ranged) attacks, with a decent chance to completely reflect them back at the attacker or counterattack.
Special attack, like the shinai, changes depending on intent.
HELP intent: Low damage. Rapier is held in a downward-facing position.
DISARM intent: Medium damage, high chance to disarm opponent. Rapier is held to the side.
If you are attacked on DISARM intent, the opponent receives a counter-attack automatically.
When viewed from the side, it is held diagonally downwards.
GRAB intent: Medium damage, sweep attack. Rapier is held diagonally upwards.
HARM intent: High damage, lunging attack (You move one tile forward, then attack two tiles ahead like a standard spear attack). Rapier is held upwards.
Maybe the Captain's Saber could also use this sort of system, to allow actual duels and to make the Captain's Saber more viable.
Hans aka colossusqw#3116 came up with the original idea. This is my variation of it.
The Rapier would come with a sheath, similar to your average katana.
However, whereas the C-Saber is designed for brute damage and the katana is designed for delimbing...
The Rapier is designed to be used defensively. Counterattacking and deflecting.
RESISTing with it would (instead of blocking) hold the weapon at a low ready.
This would give you a chance to deflect or dodge melee/throwing (not ranged) attacks, with a decent chance to completely reflect them back at the attacker or counterattack.
Special attack, like the shinai, changes depending on intent.
HELP intent: Low damage. Rapier is held in a downward-facing position.
DISARM intent: Medium damage, high chance to disarm opponent. Rapier is held to the side.
If you are attacked on DISARM intent, the opponent receives a counter-attack automatically.
When viewed from the side, it is held diagonally downwards.
GRAB intent: Medium damage, sweep attack. Rapier is held diagonally upwards.
HARM intent: High damage, lunging attack (You move one tile forward, then attack two tiles ahead like a standard spear attack). Rapier is held upwards.
Maybe the Captain's Saber could also use this sort of system, to allow actual duels and to make the Captain's Saber more viable.
Hans aka colossusqw#3116 came up with the original idea. This is my variation of it.